Soulslinger: Envoy of Death review (PS5)

Soulslinger: Envoy of Death is a bold gamble from Headup and Elder Games that strives to carve out a unique identity where western pulp, fantasy, and roguelike FPS action collide. At its narrative heart sits a protagonist resurrected into Limbo by Death itself, tasked with confronting a soul-harvesting cartel and ultimately its cursed king – a setup that promises thematic depth beyond ordinary genre fare. This narrative framing, while occasionally treading familiar ground, invests players in an emotional arc of loss and obsession that unfolds through encounters with memorable NPCs and shifting stakes as the story progresses. The world of Haven feels lived-in, and its blend of eerie atmosphere and western motifs gives Soulslinger a cinematic weight that few indie shooters match. Continue reading “Soulslinger: Envoy of Death review (PS5)”

Indie roundup: Fred & Jeff: The Atomic Sulfate, Book of Korvald & Pogui

Indie releases continue to carve out distinctive corners of the PlayStation 5 library, often prioritising personality and focused design over scale. In this roundup, we dive into three very different takes on retro-inspired gaming: the slapstick point-and-click antics of Fred and Jeff: The Atomic Sulfate, the Norse-tinged side-scrolling ambition of Book of Korvald, and the tight, dreamlike precision platforming of Pogui. Each aims to channel familiar genre foundations through a smaller studio lens, with varying degrees of success. What unites them is a clear creative intent – whether through comedy, mythic drama or cozy challenge – and a reminder that in the indie space, execution matters just as much as imagination. Continue reading “Indie roundup: Fred & Jeff: The Atomic Sulfate, Book of Korvald & Pogui”

Styx: Blades of Greed review (PS5)

Cyanide Studio’s Styx: Blades of Greed on PS5 delivers a stealth experience that is both meticulously crafted and unapologetically demanding. In this third instalment, the goblin antihero Styx steps into his own ambitions, commandeering a zeppelin and chasing a volatile magical resource through a world on the brink of war. The narrative never overshadows the gameplay, instead providing just enough context to give purpose to the player’s infiltration and plundering, with sharp, sardonic dialogue that keeps the tone engaging without overstaying its welcome. Continue reading “Styx: Blades of Greed review (PS5)”

Star Trek: Voyager – Across the Unknown review (PS5)

Star Trek: Voyager – Across the Unknown on PlayStation 5 wears its heritage proudly: Gamexcite’s strategy-heavy adaptation thrusts players into the Delta Quadrant with a focus on long-term survival and thematic fidelity rather than blockbuster spectacle and action. Right from the shattered corridors of the U.S.S. Voyager to the high-stakes decisions that echo across sectors, the game underlines that this is not a shoot-’em-up spinoff but a slow-burn simulation of command where choices matter. If you relish the idea of managing hull breaches, juggling morale, and watching every decision ripple forward, there’s an unmistakable draw here that captures much of Voyager’s narrative spirit. Continue reading “Star Trek: Voyager – Across the Unknown review (PS5)”

MAVRIX by Matt Jones review (PS5)

From the first pedal stroke in MAVRIX by Matt Jones, it’s unmistakable that this is a project born of genuine enthusiasm for mountain biking rather than a generic arcade racer. Built around a sprawling open world that invites riders to choose their own adventure – whether it’s precision racing, expressive slopestyle, or just carving creative lines across hills and forests – the game’s design ethos is deeply rooted in freedom and exploration. This isn’t a narrative-driven title with cutscenes and plot twists or one where it’s all about chaining tricks non-stop; it’s a sandbox where your own momentum becomes the story, and that choice of focus gives the experience much of its charm. Continue reading “MAVRIX by Matt Jones review (PS5)”