Shadowgate VR: The Mines of Mythrok review (PSVR2)

From its earliest moments, Shadowgate VR: The Mines of Mythrok makes it clear that this is not a simple VR novelty but a thoughtful reinterpretation of a venerable classic. Where many adaptations chase spectacle, this PSVR2 edition leans into atmosphere and deliberate pacing, inviting players to settle into the slow-creep tension of dungeon exploration rather than sprint through it. Developed by Zojoi with Azure Drop Studios and now adapted for Sony’s hardware with enhanced visuals and a suite of PSVR2–specific features, the game aims squarely at fans of classic adventure design while also welcoming new players into its subterranean fantasy world. Continue reading “Shadowgate VR: The Mines of Mythrok review (PSVR2)”

The Mildew Children review (PS5)

From its first steps into the unsettling village world of The Mildew Children, it’s immediately clear that The Growing Stones and Valkyrie Initiative have crafted something that leans as heavily into tone and narrative as it does into gameplay ambitions. Framed around a grim, folklore-rich quest to save a village dominated by children bound to savage, pagan traditions, the PlayStation 5 release retains the project’s core strengths and shortcomings from other platforms while benefiting from its expressive art and deliberate pacing. Continue reading “The Mildew Children review (PS5)”

Avatar – Frontiers of Pandora: From the Ashes review (PS5)

From the ashes of a mixed-reception base game, Ubisoft and Massive Entertainment’s From the Ashes expansion reignites Pandora with a darker, more personal story that feels both familiar and surprisingly fresh. Shifting the focus from the sprawling, sometimes unfocused open world of Frontiers of Pandora to a more tightly woven narrative centered on the Na’vi warrior So’lek gives the DLC a purpose that the base game sometimes struggled to articulate. This grounding in vengeance and survival underlies much of the expansion’s emotional weight, and for the first time in this franchise’s videogame outings, the narrative arc truly propels forward rather than merely scaffolding open-world exploration. Continue reading “Avatar – Frontiers of Pandora: From the Ashes review (PS5)”

Christmas roundup: BROK: Natal Tail, Jingle Strike VR Bowling & Big Trouble in Little Chimney

As the end of the year approaches, seasonal releases once again attempt to thread the needle between festive novelty and meaningful play, wrapping familiar genres in tinsel while testing whether Christmas theming can offer more than a fleeting smile. This small roundup brings together three very different interpretations of holiday gaming, each approaching the season from a distinct angle: a reflective narrative vignette rooted in an established universe, a party-focused VR diversion built on spectacle and silliness, and a compact arcade shooter that treats Christmas as a high-score battleground. Taken together, they offer a snapshot of how seasonal releases can range from thoughtful extensions of broader worlds to unabashedly disposable fun, inviting players to decide whether they are looking for introspection, laughter, or short-burst chaos during the festive break. Continue reading “Christmas roundup: BROK: Natal Tail, Jingle Strike VR Bowling & Big Trouble in Little Chimney”

VR roundup: Aerosurfer, Stellar Cafe, Crossings & Chaos Method

This latest VR roundup underscores just how wide the medium’s creative bandwidth has become within the confines of standalone headsets and console-tethered hardware. From the stripped-back, flow-driven aerial racing of Aerosurfer to the conversational AI experiment of Stellar Cafe, the punishing roguelite combat of Crossings, and the bite-sized chaos of PSVR2’s Chaos Method, these releases each explore a very different philosophy of what virtual reality can – and perhaps should – be. Some chase purity of mechanics, others novelty of interaction or accessibility, but all of them reflect a VR landscape that is still experimenting, iterating, and occasionally stumbling in search of its next defining shape. Continue reading “VR roundup: Aerosurfer, Stellar Cafe, Crossings & Chaos Method”