Ghost of Yōtei review (PS5)

Five years after Ghost of Tsushima Director’s Cut brought Jin Sakai’s journey to a close, Ghost of Yōtei arrives as a spiritual successor that feels both familiar and refreshingly different. Set three centuries later, it follows Atsu – a lone mercenary whose life has been shaped by tragedy – across the rugged and frigid landscapes of Ezo. While it carries the soul of Ghost of Tsushima, this standalone experience from Sucker Punch reshapes that foundation into something more introspective and haunted, trading samurai honor for raw survival and emotional reckoning. Continue reading “Ghost of Yōtei review (PS5)”

Rudolph the Red-Nosed Reindeer review (Switch)

Few stories evoke the spirit of Christmas like Rudolph the Red-Nosed Reindeer, and Headless Chicken Games’ adaptation for Nintendo Switch attempts to bottle that nostalgia into a cheerful 3D platformer. Published by GameMill Entertainment, this family-friendly title takes direct inspiration from the 1964 Rankin/Bass animated classic, transforming familiar settings like Christmastown and the Island of Misfit Toys into explorable playgrounds. On the surface, it’s a wholesome idea – blending classic storytelling with accessible gameplay – but while the game shines with holiday charm, it doesn’t quite manage to light the way as brightly as its red-nosed hero. Continue reading “Rudolph the Red-Nosed Reindeer review (Switch)”

Henry Halfhead review (PS5)

Few games manage to make the mundane feel magical, but Henry Halfhead from Lululu Entertainment turns everyday life into a playground of imagination. This delightfully strange sandbox adventure follows the titular Henry – a being who can inhabit and control more than 250 different objects – on a humorous and surprisingly heartfelt journey through the stages of life. It’s a concept so absurd it shouldn’t work, yet the result is both inventive and quite charming. Continue reading “Henry Halfhead review (PS5)”

THANKS, LIGHT. preview (Gamescom)

There’s something quietly captivating about puzzle games that ask you not just to think differently, but to see differently. Thanks, Light., developed by South Korea–based Lightersgames, is one of those experiences – a minimalist first-person adventure that bends perception, space, and logic until you start doubting your own spatial awareness. It’s a world built on the tension between light and shadow, presence and absence, and how a simple change in illumination and/or point of view can transform everything around you. Continue reading “THANKS, LIGHT. preview (Gamescom)”

SONIC WINGS REUNION review (PS5)

The Sonic Wings series – known as Aero Fighters in the West – has long been a cult favorite among arcade shooter fans. With Sonic Wings Reunion, Success Corp. and Red Art Games have tried to modernize that 1990s bullet-hell experience without betraying its roots. It’s an honest attempt to revive a dormant franchise, offering fast-paced, vertical shooting and a dose of nostalgic charm. It’s a reunion that succeeds in bringing the franchise back into the skies, even it doesn’t always manage to soar above its retro trappings. Continue reading “SONIC WINGS REUNION review (PS5)”