Supermassive Games, known for its expertise in cinematic horror experiences with Until Dawn and The Quarry, is now venturing into the realm of sci-fi with Directive 8020. This new installment in The Dark Pictures Anthology brings the signature branching narratives and decision-based gameplay into a space setting, blending psychological horror with survival mechanics. Having first seen the game during a hands-off presentation at Gamescom 2024 and then gone hands-on with a much lengthier demo build at Gamescom 2025, it’s clear that this project is ambitious — even if it’s still in need of some polish. Once set for release earlier, the game has recently been postponed, with launch now planned for 2026.
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Category: New
REANIMAL preview (Gamescom)
Tarsier Studios, best known for their work on Little Nightmares and its sequel, are back with REANIMAL, a co-op horror adventure that builds on their legacy of crafting tense, atmospheric worlds. Published by THQ Nordic, this title promises a more collaborative experience while retaining the studio’s signature blend of dread and curiosity. Having first tried an early build at Gamescom 2024 and then going hands-on again with a more advanced demo at Gamescom 2025, REANIMAL has steadily proven itself to be one of the more exciting horror titles on the horizon. It now also has a release date, with a launch scheduled for early 2026.
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Crimson Desert preview (Gamescom)
Pearl Abyss, known for the massive success of Black Desert Online, is venturing into new territory with Crimson Desert, an ambitious open-world action-adventure game that blends rich narrative with visceral combat. We recently had the opportunity to preview this highly anticipated title at Gamescom, where we were given a hands-on look at what the game has to offer. With stunning visuals, intense combat, and a world brimming with atmosphere, Crimson Desert is shaping up to be a game to watch. Continue reading “Crimson Desert preview (Gamescom)”
Cronos: The New Dawn review (PS5)
Cronos: The New Dawn is Bloober Team’s latest dive into survival horror, and on PlayStation 5 it feels like a game built around both its striking atmosphere and its demanding mechanics. At its core, this is a story about survival across two timelines, shifting between a devastated, retro-futurist wasteland and 1980s Poland on the brink of catastrophe. That duality gives the game a distinctive personality, marrying Eastern European brutalism with a dystopian sci-fi aesthetic that feels both oppressive and captivating. It’s a setting that immediately sets the tone for a game that wants to challenge you as much narratively as mechanically. Continue reading “Cronos: The New Dawn review (PS5)”
007 First Light preview (Gamescom)
When IO Interactive first announced it was working on a James Bond game, expectations immediately skyrocketed. Known for their meticulous Hitman series, the studio has a reputation for crafting layered stealth experiences. With 007 First Light, they’re stepping into bigger cinematic territory, telling an original origin story for Bond that promises both spectacle and intrigue. It’s a bold move, blending IO’s methodical design with the high-octane flair the franchise demands, and based on what we’ve seen so far, the results look both ambitious and intriguing. Continue reading “007 First Light preview (Gamescom)”