Islanders: New Shores brings back the tranquil puzzle-strategy formula that made the original such a relaxing standout, and proves there’s still a lot of room to grow within the minimalist city-builder genre. Developed by The Station and published by Coatsink and Thunderful, this follow-up is more of a thoughtfully expanded remix than a complete reinvention, but it delivers new biomes, systems, and polish that deepen its appeal without overcomplicating the peaceful vibe that defines the experience. Continue reading “ISLANDERS: New Shores review (PS5)”
Category: New
Prison Boss Prohibition review (Quest)
Prison Boss Prohibition takes the quirky contraband-crafting gameplay of the original Prison Boss VR and reimagines it for the streets of New Yolk City – a vibrant and chaotic new setting where everything from cigarettes to beer can become hot commodities overnight. Built for Meta Quest and enhanced with cooperative play and expanded crafting mechanics, this version introduces more freedom, more silliness, and a few new potential headaches as you dodge cops and cater to shady clientele in a satirical take on prohibition-era economics. The result is a game that thrives on tactile immersion and cartoon absurdity, even if it occasionally gets repetitive under all that hustle. Continue reading “Prison Boss Prohibition review (Quest)”
The Devil Within – Satgat review (PS5)
The Devil Within: Satgat arrives on PlayStation 5 as a visually stylish and ambitious 2.5D action game that blends Metroidvania structure with fast-paced swordplay and a hauntingly bleak setting. Developed by Newcore Games, this is a title that wears its inspirations on its sleeve – think Dead Cells meets Sekiro, filtered through a dark, techno-feudal Korean lens. And while some rough edges remain, particularly in terms of polish and balance, this is a game that shows real heart and a promising foundation for something special from the studio in the future. Continue reading “The Devil Within – Satgat review (PS5)”
Rusty Rangers review (PS5)
Rusty Rangers, developed by Fantastica!, is one of those indie surprises that manages to walk the line between retro homage and modern mechanics and experimentation. Billed as a blend of classic platform shooting with roguelike elements, the game tries to combine nostalgic mechanics with progression systems that reward repeated play. On PlayStation 5, that balance mostly works – even if some parts of the experience struggle to fully ignite the excitement its pixel-packed presentation promises. Continue reading “Rusty Rangers review (PS5)”
Flora & Fang: Guardians of the Vampire Garden review (Switch)
Flora & Fang: Guardians of the Vampire Garden brings an unusual and quirky mix of themes to the Nintendo Switch – tower defense meets bug-blasting arcade action, all wrapped up in a charming 2D package starring two young vampires defending their undead dad’s pumpkin patch. With its single-screen design, simplified controls, and approachable challenge level, it’s a game that feels built for short bursts of classic arcade fun, either solo or in local co-op. But while its concept and visual style show promise, the repetitive structure and limited evolution of gameplay mechanics mean it doesn’t quite have the bite to stay engaging long-term. Continue reading “Flora & Fang: Guardians of the Vampire Garden review (Switch)”