GreedFall: The Dying World review (PS5)

Developed by Spiders and published by Nacon, GreedFall: The Dying World revisits the studio’s colonial fantasy setting with a prequel that shifts the perspective in an interesting way. Rather than following a noble emissary from the Old Continent as in the original game, this story places players in the role of a native of Teer Fradee who is drawn into the politics and power struggles of Gacane, the homeland of the colonizing powers. It’s an intriguing narrative inversion that explores themes of exploitation, cultural conflict, and shifting alliances, and the game’s emphasis on player choice and faction relationships gives the story some welcome flexibility. However, while the premise is compelling, the narrative often struggles with pacing, taking several hours before the plot meaningfully opens up and occasionally presenting companions and dialogue sequences that lack the emotional impact the setup promises. Continue reading “GreedFall: The Dying World review (PS5)”

Port roundup: DrumBeats VR, Minishoot’ Adventures & Warplanes: WW2 Dogfight

Ports are a common way for games to find new audiences, as developers revisit projects that originally launched on other platforms. Whether it’s bringing a VR experience to new hardware or adapting smaller indie titles for consoles, these releases often give players another chance to discover games they might have missed the first time around. In this roundup, we’re taking a look at three such arrivals on PlayStation hardware: the rhythm-focused DrumBeats VR on PSVR2, the exploration-driven shooter Minishoot’ Adventures on PS5, and the arcade-style aerial combat of Warplanes: WW2 Dogfight. Continue reading “Port roundup: DrumBeats VR, Minishoot’ Adventures & Warplanes: WW2 Dogfight”

Developer interview: Transport Fever 3

Transport Fever 3 is the latest, ambitious entry in the long-running transport-tycoon series, building on the franchise’s core strengths while adding smarter cities, deeper logistics, revamped cargo systems, advanced traffic behavior, and richer visual atmosphere. This interview with Urban Games digs into the design choices behind those changes – when refinement became reinvention, which systems were fundamentally rethought, how citizen and cargo simulations tie into economy and player decision-making, how accessibility and performance were balanced, and how the team preserved sandbox freedom alongside a historically inspired campaign. Continue reading “Developer interview: Transport Fever 3”

ORDER 13 review (PS5)

ORDER 13 blends workplace simulation with psychological horror, placing players in the unusual role of a warehouse employee whose nightly shift slowly turns into something far more sinister. Developed by Cybernetic Walrus and published by Oro Interactive and Drillhounds, the game takes a deliberately mundane premise – collecting items, packing orders, and meeting quotas – and twists it into an eerie survival scenario. Working alone in a vast fulfillment centre, the player’s only real companion is a cat waiting back in the small office area, and that relationship becomes the emotional anchor that drives the experience forward. Continue reading “ORDER 13 review (PS5)”

The Bearer & The Last Flame review (PS5)

Dark Reaper Studio’s The Bearer & The Last Flame, published by Meridiem Games, positions itself squarely within the familiar territory of dark fantasy action RPGs inspired by the Soulslike formula. The premise is simple but evocative: the world of men has fallen to darkness, and the player assumes the role of a lone warrior entrusted with carrying the final spark of light across a series of hostile kingdoms. It’s a setup that leans heavily on genre staples – ruined kingdoms, demonic forces, and a solitary hero tasked with restoring balance – but it establishes a suitably grim tone that fits the game’s ambitions. Unfortunately, while the foundation hints at something atmospheric, the narrative presentation never fully capitalizes on that potential, with storytelling that often feels vague or underdeveloped and voice work that can be difficult to understand at times. Continue reading “The Bearer & The Last Flame review (PS5)”