World of Warcraft: Midnight preview (PC)

World of Warcraft: Midnight marks the next significant chapter in Blizzard’s celebrated MMORPG, continuing the Worldsoul Saga with a release date set for March 2, 2026. The expansion thrusts players back into the blood elf homelands as a growing Void threat looms and the enigmatic Xal’atath’s plot unfolds toward larger stakes. With narrative ambition and a suite of new systems, Midnight is positioned to reshape how the game’s sprawling community engages with both content and one another. Continue reading “World of Warcraft: Midnight preview (PC)”

Deadly Delivery review (Quest)

From its opening moments in a brightly lit goblin delivery office to the pitch-black corridors of its haunted mine networks, Deadly Delivery aims to fuse cooperative chaos with genuine VR interactivity. Flat Head Studio has designed a game that places you squarely in the role of an underpaid goblin courier, tasked with hauling parcels through procedurally generated tunnels teeming with peril – and with friends at your side, this simple premise sprouts into something far richer and more memorable. This is a title that wears its mixture of horror and slapstick comedy on its sleeve, not shying away from absurdity even as it delivers palpable tension. Continue reading “Deadly Delivery review (Quest)”

Skate Story review (PS5)

From the first seconds you spend on the fractured concrete of its surreal Underworld, Skate Story makes plain that it’s not just another skateboarding game. Sam Eng’s direction – long anticipated and finally realized in this project – marries stripped-down skating mechanics with a bizarre, symbolic narrative: you control a demon forged of glass and pain, tasked by the Devil with skating to the Moon and devouring it to win freedom. The storytelling here sidesteps conventional exposition; there are no full voice performances, no long cutscenes, just a sequence of poetic intertitles and almost absurd encounters with other damned souls – from forgetful animals to speaking statues – that overlay an already dreamlike journey. At times, this surrealism elevates the premise into something genuinely poetic, but it occasionally risks drifting into abstraction that some players may find difficult to emotionally invest in. Continue reading “Skate Story review (PS5)”

Sleep Awake review (PS5)

From the moment Sleep Awake unfolds on PlayStation 5, it is clear that Blumhouse Games and EYES OUT set out to craft something uncommonly vivid: a first-person horror that dwells at the intersection of dystopian survival and psychedelic surrealism. What begins as a simple premise – humans in a crumbling city must avoid sleep at all costs lest they vanish into “The Hush” – quickly unfurls into a narrative both compelling and frustratingly opaque. The game’s conceptual foundation, courtesy of industry veterans Cory Davis and Robin Finck, offers a rich tapestry of existential dread and sensory overload that few horror titles attempt, but the payoff feels uneven at times. Continue reading “Sleep Awake review (PS5)”

Port roundup: Montezuma’s Revenge – The 40th Anniversary Edition, Trouble☆Witches FINAL! Episode 01: Daughters of Amalgam & Speed Factor

Today’s roundup of recently ported games looks at three markedly different interpretations of arcade-inspired design, each rooted in nostalgia yet shaped by modern expectations. From the uncompromising platforming legacy of Montezuma’s Revenge – The 40th Anniversary Edition, through the exuberant bullet-hell spectacle of Trouble☆Witches FINAL! Episode 01: Daughters of Amalgam, to the stripped-back racing thrills of Speed Factor, these releases highlight how classic genres continue to evolve – or resist evolution – on contemporary hardware. Continue reading “Port roundup: Montezuma’s Revenge – The 40th Anniversary Edition, Trouble☆Witches FINAL! Episode 01: Daughters of Amalgam & Speed Factor”