When a group of veteran developers from Blizzard Entertainment set out to create a new real-time strategy experience, the expectations were bound to be sky-high. With credits that include StarCraft II and Warcraft III, Tim Morten and the team at Frost Giant Studios have a formidable pedigree – and now, with Stormgate, they’re aiming to both honor and evolve the legacy of the genre they helped define and shape. Blending sci-fi and fantasy elements in a post-apocalyptic setting, Stormgate strives to modernize the classic RTS formula while remaining accessible to a new generation of players.
With Early Access now underway and major features like 3v3 “Team Mayhem” on the horizon, we had the opportunity to speak with Tim Morten about the game’s creative direction, the challenges of launching as an indie team, and how community feedback is actively shaping development. From narrative inspirations to UI design and genre ambitions, here’s what he had to share. Continue reading “Developer interview: Stormgate”