Developer interview: Stormgate

When a group of veteran developers from Blizzard Entertainment set out to create a new real-time strategy experience, the expectations were bound to be sky-high. With credits that include StarCraft II and Warcraft III, Tim Morten and the team at Frost Giant Studios have a formidable pedigree – and now, with Stormgate, they’re aiming to both honor and evolve the legacy of the genre they helped define and shape. Blending sci-fi and fantasy elements in a post-apocalyptic setting, Stormgate strives to modernize the classic RTS formula while remaining accessible to a new generation of players.

With Early Access now underway and major features like 3v3 “Team Mayhem” on the horizon, we had the opportunity to speak with Tim Morten about the game’s creative direction, the challenges of launching as an indie team, and how community feedback is actively shaping development. From narrative inspirations to UI design and genre ambitions, here’s what he had to share. Continue reading “Developer interview: Stormgate”

Developer interview: Boulder Dash 40th Anniversary

As one of the most enduring titles in video game history, Boulder Dash continues to inspire and entertain players across generations. Originally created in 1984 by Peter Liepa and Chris Gray, the game fused action and puzzle elements in a way that was ahead of its time. Now, with Boulder Dash 40th Anniversary launching on July 24, BBG Entertainment is bringing the beloved classic back with enhanced visuals, a faithful recreation of the original game engine, over 180 new levels, and even music by legendary composer Chris Huelsbeck, known for classics like Turrican and The Great Giana Sisters. We spoke with BBG CEO Stephan Berendsen and Chris Huelsbeck to learn more about the history, legacy, and modern rebirth of this iconic game. Continue reading “Developer interview: Boulder Dash 40th Anniversary”

Developer interview: Go-Go Town!

Imagine stepping into a town where you’re not just the mayor – you’re also the builder, decorator, farmer, delivery driver, and occasional chaos manager. That’s the charm of Go-Go Town!, a vibrant and whimsical town-building sim from the team at Prideful Sloth. With its mix of cozy life-sim vibes and light automation mechanics, the game invites players to shape their own urban utopia – solo or with friends.

As Go-Go Town! continues to evolve through Early Access, we caught up with co-founders Cheryl Vance and Joel Styles to talk about their inspirations, the challenges of building a world you can literally reshape, and how community feedback has helped guide the development process so far. Continue reading “Developer interview: Go-Go Town!”

Interview: Echo Base Charity Con

Echo Base Charity Con, a beloved Star Wars fan convention with a heart, returns on May 24th, 2025, at Pathé Amsterdam-Noord in the Netherlands. This year’s event promises not only exciting activities and special guests, including the legendary Anthony Daniels, known for his iconic portrayal of C-3PO, but also a central focus on supporting KiKa, a foundation dedicated to fighting childhood cancer. Organizers Patrick Keuris and Wiebe van der Werk share their journey of creating an event that combines the magic of Star Wars with a meaningful charity mission. We sat down with them to learn more about their inspiration, the creative process behind the event, and how they successfully integrate fundraising into the fun-filled experience. Continue reading “Interview: Echo Base Charity Con”

Developer interview: Wartorn

Stray Kite Studios is gearing up to launch Wartorn into Early Access, bringing players a unique blend of squad-based strategy and roguelite mechanics. Set in the Isles of Talaur, the game follows sisters Yara and Elani as they fight to survive and rebuild their lost home. With an elemental combat system that encourages creative, emergent strategies and a dynamic narrative that evolves with each run, Wartorn promises a fresh take on the genre. In this interview, Paul Hellquist, Chief Creative Officer and Co-Founder of Stray Kite Studios, shares insights on the studio’s approach to game design, the challenges of integrating storytelling into a roguelite, and how player feedback will shape Wartorn during Early Access. Continue reading “Developer interview: Wartorn”