Developer interview: Leisure Suit Larry – Wet Dreams Dry Twice

Last month, publisher Assemble Entertainment announced a brand new sequel in the legendary Leisure Suit Larry series of adventure games, once pioneered by Al Lowe and the team at Sierra. It’s being developed by CrazyBunch, who brought Larry back to a more recognizable formula with Wet Dreams Don’t Dry after the 2000s gave us a few entries in the franchise that most fans would rather forget about. What can we expect from the new game? We talked to Malte Schmidt, CEO at CrazyBunch, about how they’re planning to follow their well-received 2018 game. Continue reading “Developer interview: Leisure Suit Larry – Wet Dreams Dry Twice”

City of Gangsters preview/interview

Coming in 2021 from Kasedo, the indie publisher in the Kalypso Media Group, is the mafia management sim City of Gangsters. We recently had a chance to check out an early build and catch up with the developers at SomaSim, and are happy to share what we’ve learned so far. Continue reading “City of Gangsters preview/interview”

Indie developer spotlight: Miika Pihkala

This year has seen a record number of digital conferences emerge, often replacing physical editions for obvious reasons. One example of this is Pocket Gamer Connects Helsinki, which took place earlier this month and provided a great way for us to connect with developers and learn about their craft and upcoming projects. We (virtually) ran into Miika Pihkala (Mlyst) there as well, a part-time indie developer from Finland with an interesting story to tell. We’re sharing it with you here. Continue reading “Indie developer spotlight: Miika Pihkala”

Developer interview: Gwen Frey (Lab Rat)

One of last year’s most charming puzzle games was Kine, a game that featured unique movement and puzzle mechanics set against a narrative backdrop of musical instruments hoping to make it to the big stage. Gwen Frey, who developed Kine, is now working on Lab Rat – and we got in touch to ask about its development, what to expect and how working on an indie title is different from Gwen’s previous work on franchises like Bioshock. Continue reading “Developer interview: Gwen Frey (Lab Rat)”

Indie Interview: Innchanted (EuroPlay)

Last month’s EuroPlay contest was a lovely gathering of indie developers from all over Europe. But as with the EuroVision song contest, it also included a contestant all the way from Australia. Innchanted by DragonBear Studios represented ‘the land down under’ during the event, and even though it was the middle of the night for them we had a chance to talk to lead artist Susan Dang during the live event. We later followed up with Creative Director Paulina Samy to find out more about the game and how it’s being developed, which resulted in the following interview about this family-friendly genre-blender. Continue reading “Indie Interview: Innchanted (EuroPlay)”