Star Trek Voyager: Across the Unknown preview (Gamescom)

Star Trek has had its fair share of ups and downs in gaming, but Voyager – Across the Unknown may well be one of the boldest attempts yet. Rather than sticking to action or space combat alone, it blends survival strategy, rogue-lite design, and narrative choice into a single package, putting the fate of the iconic starship into the player’s hands. Developed by Gamexcite and published by Daedalic, this upcoming title aims to let fans not just relive Voyager’s seven-year journey, but reshape it entirely. At Gamescom, we had the chance to see an early build, and it quickly became one of the most memorable sessions of the show. Continue reading “Star Trek Voyager: Across the Unknown preview (Gamescom)”

Warhammer 40,000: Dawn of War IV preview (Gamescom)

The Dawn of War series has long been a cornerstone of real-time strategy gaming, blending the sprawling lore of Warhammer 40,000 with mechanics that brought its bloody conflicts to life on PC. After an ambitious but divisive third entry, the series is now returning under KING Art’s leadership, backed by publisher Deep Silver. Dawn of War IV looks set to recapture the classic feel that fans have been yearning for, while also pushing forward with fresh narrative weight and faction variety. We went hands-on at Gamescom to see how this ambitious revival is shaping up. Continue reading “Warhammer 40,000: Dawn of War IV preview (Gamescom)”

PRAGMATA preview (Gamescom)

Capcom has a long history of delivering bold new ideas alongside its established franchises, and Pragmata looks to be one of the most intriguing yet. First revealed a few years back as a mysterious sci-fi project, it’s finally taking shape as a narrative-driven action adventure with a strong emphasis on atmosphere and experimentation. Our hands-on session at Gamescom gave us a clearer picture of what the studio is building, and it feels like the kind of project that could stand proudly alongside Capcom’s more famous series while also charting a very different course. Continue reading “PRAGMATA preview (Gamescom)”

Bubsy 4D preview (Gamescom)

It feels almost surreal to write these words, but Bubsy is back. After decades of ridicule, half-baked revivals, and a reputation that made the bobcat more of a punchline than a platforming hero, Atari and Fabraz are giving him another shot – this time with a new intergalactic twist. Bubsy 4D doesn’t shy away from the character’s checkered past, but instead embraces it, leaning into campy humor and pulp-style storytelling while layering on modern platforming sensibilities. We went hands-on with the game at Gamescom to see if this unlikely comeback might actually stick the landing. Continue reading “Bubsy 4D preview (Gamescom)”

Directive 8020 preview (Gamescom)

Supermassive Games, known for its expertise in cinematic horror experiences with Until Dawn and The Quarry, is now venturing into the realm of sci-fi with Directive 8020. This new installment in The Dark Pictures Anthology brings the signature branching narratives and decision-based gameplay into a space setting, blending psychological horror with survival mechanics. Having first seen the game during a hands-off presentation at Gamescom 2024 and then gone hands-on with a much lengthier demo build at Gamescom 2025, it’s clear that this project is ambitious — even if it’s still in need of some polish. Once set for release earlier, the game has recently been postponed, with launch now planned for 2026.
Continue reading “Directive 8020 preview (Gamescom)”