GRID Legends: Deluxe Edition on the Nintendo Switch 2 arrives as one of the system’s first high-profile racing ports, and Feral Interactive’s effort to adapt Codemasters’ blend of accessible “simcade” racing for Nintendo’s hybrid console largely pays off. The core premise – heart-pounding motorsport across a wide array of disciplines with a hefty dose of content – remains intact, and the inclusion of all post-launch DLCs in the Deluxe Edition gives this version an impressive breadth right out of the gate, representing great value for money. The narrative centerpiece, the live-action Driven to Glory story mode, retains its cinematic flair here, serving more as an atmospheric prelude to the action than a deeply compelling drama. Its inclusion adds variety to what could otherwise feel like a pure succession of races, though players seeking a rich plot should temper expectations. Continue reading “GRID Legends: Deluxe Edition review (Switch 2)”
Category: Reviews
Roguematch – The Extraplanar Invasion review (PS5)
Roguematch: The Extraplanar Invasion on PlayStation 5 marks an ambitious and conceptually inventive entry into the tactical puzzle-RPG space. At its core, Starstruck Games has dared to fuse turn-based dungeon crawling with match-three mechanics in a blend that often feels more like a crafted hybrid than a simple crossover. The resulting experience places players in the enchanted, trap-laden corridors of a besieged castle, forcing choices that pivot between melee strikes, spellcasting, and planned match efforts to exploit enemy weaknesses. While the premise is unabashedly whimsical – a chase for the fabled Nekonomicon gone catastrophically wrong – the underlying design is surprisingly nuanced, with combat and board manipulation tightly interwoven in almost every encounter. Continue reading “Roguematch – The Extraplanar Invasion review (PS5)”
Street Racer Collection review
Street Racer Collection arrives on PlayStation 4 and 5 as a nostalgic time capsule, a compilation of four historical ports of the quirky 1990s kart racer originally developed by Vivid Image and brought to modern platforms by QUByte Interactive. At its core, Street Racer is a Mario Kart-like arcade racing experience built on an audacious mash-up of racing and direct combat – a blend that once felt fresh against contemporaries like Super Mario Kart but now shows both its ingenuity and its age. The collection’s premise – four versions of the same core game across SNES, Genesis (Mega Drive), MS-DOS, and Game Boy – underscores both its boutique appeal and its biggest limitation: you’ll get to play versions you never tried before, but ultimately they’re all the same game. Continue reading “Street Racer Collection review”
MIO: Memories in Orbit review (PS5)
From its opening moments aboard the mysterious Vessel, MIO: Memories in Orbit presents itself not simply as another metroidvania but as an artful blend of exploration and melancholic world-building. You awaken as MIO, a small robot with an inscrutable past, in a sprawling, decaying ark overtaken by malfunctioning machines and lush overgrowth. The narrative here is subtle and atmospheric rather than bombastic – story beats arrive through environmental cues, NPC encounters, and fragments of lore the player pieces together. This under-stated storytelling suits the ethereal aesthetic of the world but may not grip players seeking more explicit plot direction. Continue reading “MIO: Memories in Orbit review (PS5)”
VR roundup: Walkabout Mini Golf, Shop & Stuff and Trenches VR
In this VR roundup, the medium’s remarkable range is on full display, spanning chaotic management sims, meticulously crafted leisure experiences, and tightly focused psychological horror. From the relaxed yet detail-rich rhythms of mini golf on a sun-soaked island, to the slapstick pressures of running a virtual supermarket, and finally to the suffocating dread of First World War–era trenches, these three releases showcase how varied VR design philosophies can be even within relatively contained experiences. Each title leans heavily on immersion and physical interaction, but they pursue that goal in strikingly different ways, highlighting both the strengths and growing pains of contemporary VR across Meta Quest and PlayStation VR2. Continue reading “VR roundup: Walkabout Mini Golf, Shop & Stuff and Trenches VR”