Recent DLC releases continue to shape and refine some of today’s biggest franchises, offering everything from disciplined roster expansions to ambitious narrative reimaginings and system-heavy content drops. This latest roundup looks at three very different approaches to post-launch support, with Fatal Fury: City of the Wolves introducing a technically demanding new fighter through its Season 2 rollout, Dynasty Warriors: Origins experimenting with alternate-history storytelling in Visions of Four Heroes, and Cult of the Lamb expanding its core loop with the survival-driven Woolhaven expansion. Continue reading “DLC roundup: Fatal Fury – City of the Wolves S2, Dynasty Warriors: Origins & Cult of the Lamb”
Category: Reviews
Cairn review (PS5)
From the opening moments on Mount Kami, Cairn insists you think like a climber rather than a gamer. The Game Bakers’ newest project strips away bells and whistles and places you, as Aava, squarely on a near-vertical rock face, pondering every reach and shift in balance as if survival itself depends on it – because it does. What might read as a simple ascent narrative slowly blooms into something richer: a meditation on obsession, solitude, and the psychology of persistence. Unlike many story-heavy titles, the narrative here is sparse but evocative, delivered through occasional character encounters, inscriptions on stone, and the weight of silence itself. In its own measured way, Cairn finds emotional depth without ever forcing it – and that restraint proves one of its subtle strengths. Continue reading “Cairn review (PS5)”
Running Fable Petite Party review (PS5)
From the moment you fire up Running Fable Petite Party, it’s clear that Seashell Studio was aiming for something bright, playful and socially combustible: a party game that puts reflexes, mischief and interpersonal rivalry at the forefront rather than strict competition or narrative depth. The setup is deceptively simple – three tabletop boards, dice rolls, 16 mini-games and a parade of colourful, anthropomorphic characters racing toward glory – but the reality of the experience is one of mixed design results. Continue reading “Running Fable Petite Party review (PS5)”
I Hate This Place review (PS5)
From the moment you step into I Hate This Place on PlayStation 5, it’s clear Rock Square Thunder aimed for something that wears its comic-book lineage on its sleeve. The game’s premise – scavenging, crafting, and surviving in a cursed, reality-bending land – is atmospheric and rife with potential, supported by a dynamic day-night cycle that pushes players to prepare and strategize rather than merely fight. Over the hours with the game, you’ll shuttle between eerie forests, desolate bunkers, and the titular ranch, all rendered in a punchy, stylized aesthetic that nods to its ’80s horror roots. The visual flair is one of I Hate This Place’s consistent selling points: bold outlines and saturated colors give each environment personality, inviting curiosity even when the systems beneath them falter. Continue reading “I Hate This Place review (PS5)”
GRID Legends: Deluxe Edition review (Switch 2)
GRID Legends: Deluxe Edition on the Nintendo Switch 2 arrives as one of the system’s first high-profile racing ports, and Feral Interactive’s effort to adapt Codemasters’ blend of accessible “simcade” racing for Nintendo’s hybrid console largely pays off. The core premise – heart-pounding motorsport across a wide array of disciplines with a hefty dose of content – remains intact, and the inclusion of all post-launch DLCs in the Deluxe Edition gives this version an impressive breadth right out of the gate, representing great value for money. The narrative centerpiece, the live-action Driven to Glory story mode, retains its cinematic flair here, serving more as an atmospheric prelude to the action than a deeply compelling drama. Its inclusion adds variety to what could otherwise feel like a pure succession of races, though players seeking a rich plot should temper expectations. Continue reading “GRID Legends: Deluxe Edition review (Switch 2)”