Bubble Bobble: Sugar Dungeons review (PS5)

From the outset, Bubble Bobble: Sugar Dungeons feels like it’s trying to reinvent the wheel – offering a “new Bubble Bobble experience” that blends the old bubble-trapping platforming with roguelike progression and dungeon-crawling ambition. The concept alone is a bold move for a franchise known for arcade simplicity: procedurally changing dungeons, treasure gathering, upgrades, and sprawling castle labyrinths instead of traditional single-screen action. On paper, that’s the kind of shake-up that could either breathe new life into the series – or strain it until it breaks. Continue reading “Bubble Bobble: Sugar Dungeons review (PS5)”

OCTOPATH TRAVELER 0 review (PS5)

When you boot up Octopath Traveler 0, it quickly becomes clear that this is not just another numbered sequel – it’s a reimagining of the series’ formula, channelling nostalgia while boldly changing its structure. Rather than starting with eight preset heroes, you create your own protagonist, customizing appearance, voice, gestures and even a favorite dish, before being thrust into a quest of revenge and reconstruction after your hometown, Wishvale, is razed. The impetus to rebuild – recruiting over 30 potential companions, restoring the ruins of a once-peaceful settlement, crafting a new community – lends the story a surprisingly personal and grounded emotional core, transforming what could have been a wanderer’s tale into a journey of purpose and identity. Continue reading “OCTOPATH TRAVELER 0 review (PS5)”

Port roundup: Schildmaid MX, StarLightRiders: HyperJump & Christmas Mutilator

Ports can be a mixed bag – sometimes they breathe new life into overlooked gems, other times they expose the seams of games that weren’t built to last. This latest wave of PS5 arrivals shows both sides of that coin. From the bullet-absorbing chaos of Schildmaid MX, to the stripped-down arcade loops of StarLightRiders: HyperJump, and the VHS-drenched dread of Christmas Mutilator, each title brings its own flavor of retro-inspired intensity. Together, they highlight how developers are reimagining old-school design for modern hardware: sometimes inventive, sometimes rough around the edges, but always fascinating to pick apart. Continue reading “Port roundup: Schildmaid MX, StarLightRiders: HyperJump & Christmas Mutilator”

Baseless review (PS5)

There’s a certain reckless charm to Baseless – a confidence in its own chaos. From the moment you grip the controller, you realize you’re not playing a typical twin-stick shooter. Movement isn’t about simply walking or strafing; here, your gun is your engine and means of propulsion. Fire at the ground and be hurled across low-gravity spheres, gravity wells tugging you in unpredictable arcs. It’s a premise that sounds playful, maybe even cartoonish (Sacre Blue on the Switch comes to mind), but once you dive in, it becomes clear: Baseless is unapologetically ambitious, friendly-looking on the surface but beneath it, a beast begging to be tamed. Continue reading “Baseless review (PS5)”

MARVEL Cosmic Invasion review (PS5/Switch)

When Tribute Games and Dotemu join forces (again) with Marvel to build a fresh beat-’em-up for the modern era, expectations naturally run high. With MARVEL Cosmic Invasion, the teams deliver on many of those hopes – especially if your idea of fun is chaotic co-op slug-fests, nostalgic pixel-art flair and a roster packed with familiar faces. That said, the game doesn’t completely escape the limitations of its genre, and its ambitions sometimes feel just a bit too restrained. Continue reading “MARVEL Cosmic Invasion review (PS5/Switch)”