The Last Case of John Morley opens as a small, bitter glass of noir: John Morley, recently discharged from hospital, is hired by the grieving Lady Margaret Fordside to re-examine the murder of her daughter, a case closed two decades prior. The setup leans on classic ingredients – a creaking manor, an abandoned asylum and a detective with past wounds – and the game uses those ingredients to build a compact, melancholic mystery that generally favours mood over mechanics. Continue reading “The Last Case of John Morley review (PS5)”
Marvel’s Deadpool VR review (Quest)
From the moment you strap on the headset, Marvel’s Deadpool VR announces itself as a full-on plunge into chaos, comedy and mayhem. The premise – your favourite Merc, Wade Wilson, signed up with the interdimensional producer Mojo for “lots of money,” only to discover he’s now trapped in a reality-show-style villain hunt – gives the game license to be outrageously silly, self-aware, and gleefully violent. The narrative isn’t high art, and the story beats are often predictable (Deadpool sometimes even mocks that fact) – but that’s part of the point. The game’s tone remains faithful to what fans expect: over-the-top humour, fourth-wall-breaking jabs, and enough pop-culture references to keep you chuckling (or cringing) through most levels. Continue reading “Marvel’s Deadpool VR review (Quest)”
A.I.L.A. review (PS5)
From the moment you begin, A.I.L.A. plunges you into a hauntingly original premise. As Samuel, a beta-tester who receives the titular AI system to trial, you’re lured into seemingly innocuous VR horror scenarios – only to have the walls between simulation and reality slowly crumble around you. The core idea – that an AI constructs personalized nightmares drawn from your deepest fears — feels audacious and unsettling, and for large stretches, the game leans into that psychological terror in a way few horror titles do. Continue reading “A.I.L.A. review (PS5)”
Samurai Academy: Paws of Fury review (PS5)
From the first moment you pick up the controller, Samurai Academy: Paws of Fury makes it clear what kind of game it is: light-hearted, cartoonish, and cheerfully chaotic. You play as Hank – a dog samurai in a world of cats – thrust into a mission to save villages across a colorful, playful archipelago under threat from the Shogun’s cat armies. The tone is warm, often goofy, and clearly aimed at a broad, family-friendly audience. That charm remains one of the game’s defining strengths: even without prior knowledge of the film it draws from, the world feels welcoming, the characters have personality, and the overarching mission carries enough heart to keep things engaging. Continue reading “Samurai Academy: Paws of Fury review (PS5)”
Kiosk review (PS5)
In the dim, rain-soaked neon glow of a lonely kiosk, Kiosk attempts a delicate balancing act between the mundanity of fast-food service and the creeping dread of psychological horror – and, on the PlayStation 5 version published by Feardemic and developed by Vivi, that tension carries through more often than not. From the moment you step behind the counter, the game’s simple everyday routine begins to twist, and what should be comforting repetition becomes subtly unsettling. Continue reading “Kiosk review (PS5)”