Reanimal arrives on PlayStation 5 as THQ Nordic and Tarsier Studios’ most unflinchingly mature horror to date: a visceral, somber journey that trades the deceptively whimsical dread of Little Nightmares for something grimmer and more corporeal. The premise is elegantly simple yet evocative – two siblings, estranged from their home and searching for lost friends across a ruined island – but it’s the way the narrative is delivered, through atmosphere and environmental storytelling, that anchors the experience rather than traditional plot beats. There are moments of spoken dialogue, but these do little to demystify the world; instead, they underscore how little the game ever relinquishes control of the tale it wants you to piece together yourself. This ambiguity feels intentional and in service of the game’s unsettling tone, though it may leave players craving a bit more narrative coherence by the end. Continue reading “REANIMAL review (PS5)”
Razer Raiju V3 Pro PS5 review
Razer’s Raiju line has long targeted competitive players who want something sharper and more specialized than Sony’s standard gamepads (like the DualSense), and the PlayStation 5-specific Raiju V3 Pro continues that philosophy with unapologetic focus. Officially licensed for PS5 and compatible with PC, this version leans heavily into esports priorities: low latency, mechanical actuation, modular back inputs, and symmetrical thumbsticks that echo legacy PlayStation layouts while refining them for tournament play. It is immediately clear that this is not trying to replicate the DualSense feature set, but rather to streamline it for performance-first users. Continue reading “Razer Raiju V3 Pro PS5 review”
Port roundup: Sovereign Syndicate, Rune Factory: Guardians of Azuma & Countless Army
Ports and late-cycle console arrivals often serve as quiet second chances – opportunities for games to find new audiences, smoother performance, or simply a more comfortable home on current hardware. In this roundup, we revisit three such titles now available on PlayStation 5, each bringing a distinct identity. From the choice-driven, tarot-laced intrigue of Sovereign Syndicate, to the genre-blending pastoral adventure of Rune Factory: Guardians of Azuma, and the mischievous strategic inversion at the heart of Countless Army, these PS5 editions invite a fresh look at how well their core ideas translate. Continue reading “Port roundup: Sovereign Syndicate, Rune Factory: Guardians of Azuma & Countless Army”
4PGP review (Switch)
When a racing game leans into nostalgia, it runs the risk of feeling derivative – or it can capture something of the spirit that made classics memorable. 4PGP: Four-Player Grand Prix landed with that exact challenge on the Nintendo Switch and Switch 2: can an indie take on formula racing really evoke the arcade magic of the 90s while satisfying today’s expectations? On the strength of its confident design and clear reverence for the genre, it largely succeeds, even if it never quite transcends its inspirations. Continue reading “4PGP review (Switch)”
MY HERO ACADEMIA – All’s Justice review (PS5)
Bandai Namco and Byking Inc. return to the arena fighter formula with MY HERO ACADEMIA: All’s Justice, a PlayStation 5 adaptation that attempts to deliver the series’ climactic Final War arc through high-impact 3D battles and an expanded character roster. As with Byking’s previous anime adaptations, the foundation is unmistakably cinematic: dramatic camera sweeps, explosive Quirk effects, and arena destruction all aim to capture the heightened intensity of Kohei Horikoshi’s superhero saga. The focus this time, however, is firmly on escalation – bigger forms, flashier abilities, and narrative stakes that mirror the manga’s endgame. Continue reading “MY HERO ACADEMIA – All’s Justice review (PS5)”