One of the nice side effects of the current wave of indie development is that more and more smaller games are finding their way to modern consoles, often giving players on PlayStation 5 a chance to experience titles that might otherwise have gone unnoticed. This roundup looks at four recent ports that each lean into a particular niche: the chaotic roguelite silliness of Extremely Powerful Capybaras, the puzzle charm of Cat Needs, the arcade shooter nostalgia of Airborne Justice, and the retro platforming roots of Eternum EX. They may not be big blockbusters, but together they highlight just how diverse today’s indie lineup can be when older or overlooked games make the jump to new hardware. Continue reading “Port roundup: Extremely Powerful Capybaras, Cat Needs, Airborne Justice & Eternum EX”
Alien: Rogue Incursion Evolved Edition review (PS5)
The best parts of the Alien franchise have always thrived on a balance between slow-burn horror and bursts of violent action, and Alien: Rogue Incursion Evolved Edition tries to bring both sides together in a cinematic way. Developed by Survios and released for PlayStation 5, this edition reworks the original VR-focused release into a flat-screen experience, with updated visuals, smoother performance, and tweaks to make the gameplay flow on a controller. The result is a tense, atmospheric shooter that occasionally stumbles but still manages to capture the hostile spirit of the films. Continue reading “Alien: Rogue Incursion Evolved Edition review (PS5)”
The House of Tesla review (PC)
Blue Brain Games made a name for itself with The House of Da Vinci, so expectations were naturally high when The House of Tesla arrived on PC. Much like its predecessor, it leans heavily into puzzle-driven storytelling, this time anchored by the legacy of Nikola Tesla and the haunting ruins of his Wardenclyffe facility. It’s a fascinating setup, one that blends science, myth, and mystery in a way that feels ripe for exploration. The good news is that the premise delivers moments of intrigue, but the execution doesn’t always live up to the promise. Continue reading “The House of Tesla review (PC)”
Baby Steps review (PS5)
When Devolver Digital unveiled Baby Steps, a collaboration between Gabe Cuzzillo, Maxi Boch, and Bennett Foddy, it was clear this would not be another straightforward walking simulator. On PlayStation 5, players take control of Nate, a slacker whose greatest achievement is figuring out how to put one foot in front of the other. The premise is intentionally ridiculous, but that absurdity is also what gives the game its charm. Much like Getting Over It, the goal isn’t simply to reach the end, but to embrace the awkward struggle along the way. Continue reading “Baby Steps review (PS5)”
ROUTINE preview (Gamescom)
Some games linger in memory long before release, and ROUTINE is one of them. Originally announced over a decade ago, the sci-fi horror project from Lunar Software has resurfaced in recent years with striking trailers, including one of the most memorable moments of Opening Night Live at Gamescom. Now in the hands of Raw Fury for publishing, the game is finally preparing for launch. Having gone hands-on with a demo at Gamescom, it’s clear ROUTINE is shaping up to be one of the most distinctive survival horror experiences in recent memory. Continue reading “ROUTINE preview (Gamescom)”