Iron Guard: Salvation review (Quest)

Tower defense might not be the first genre players associate with virtual reality, but Iron Guard: Salvation on Meta Quest shows how well the format can adapt to the headset. Developed by Xlab Digital, it takes the strategic placement and resource management of traditional tower defense and merges it with immersive VR combat. The result is a hybrid experience where you can hover above the battlefield as a commander one moment, then drop into the fray through your drone to unleash firepower directly the next. The premise is straightforward sci-fi – humanity at war with hostile machines across different planets – but it’s a solid excuse for a mix of strategic planning and hands-on action. Continue reading “Iron Guard: Salvation review (Quest)”

Call of the Elder Gods preview (Gamescom)

Out of the Blue Games made a name for itself with Call of the Sea, a narrative-driven puzzle adventure that mixed heartfelt storytelling with cosmic mystery. Now the studio is returning to those roots with Call of the Elder Gods, published by Kwalee. We went hands-on with the PC version at Gamescom, where we saw both the familiar visual style and new gameplay ideas that build on their earlier success. Continue reading “Call of the Elder Gods preview (Gamescom)”

LEGO Voyagers review (PS5)

LEGO Voyagers is a gentle co-op adventure that trades blockbuster action for quiet reflection and cooperation. Developed by Light Brick Studio and published by Annapurna Interactive, it invites two players (or one controlling both characters) into a poetic journey across brick-built worlds. The goal is simple yet evocative: rescue an abandoned spaceship, explore environments, and discover beauty in the way LEGO bricks snap, tumble, and click. The absence of text or dialogue nudges players to pay attention to visuals, sounds, and shared moments, which is both its greatest strength and, occasionally, its limitation. Continue reading “LEGO Voyagers review (PS5)”

Bad Cheese review (PS5)

Bad Cheese, published by Feardemic and developed by Simon Lukasik, makes its PlayStation 5 debut as one of the more unusual horror releases of the year. Its premise leans heavily on psychological discomfort rather than traditional scares, drawing from the unsettling charm of early 20th-century animation. You play as a young mouse left in the care of an increasingly unstable father while the mother is away, and the game’s tension builds not through jump scares but through the suffocating demand to “keep Daddy happy.” It’s a narrative hook that immediately establishes unease and plays out through a mix of mundane household tasks and bizarre twists that highlight the fractured family dynamic. Continue reading “Bad Cheese review (PS5)”

Resident Evil Requiem preview (Gamescom)

CAPCOM has been steadily redefining what survival horror can look like over the last decade, alternating between ambitious remakes and new chapters in the Resident Evil saga. With Resident Evil Requiem, the series’ ninth mainline entry, the publisher is aiming to combine classic survival horror with modern presentation and new narrative directions. We went hands-on with the game at Gamescom to see whether this latest outing is shaping up to be another high point for the franchise. Continue reading “Resident Evil Requiem preview (Gamescom)”