It’s not often that a game takes us to Iceland, let alone one that draws so deeply from its folklore and natural landscapes. Island of Winds, developed by Parity Games and published by ESDigital Games, does just that. We had the chance to check out the game at Gamescom, and walked away impressed by its atmosphere, its unusual approach to magic, and its distinctive cultural identity. While there are still questions about how well it will hold players’ attention over the course of a full adventure, what we’ve seen so far suggests a project with plenty of heart and originality. Continue reading “Island of Winds preview (Gamescom)”
VR roundup: Crazy Kung Fu, Neolithic Dawn PCVR & Synth Riders – HUMBLE.
Virtual reality continues to carve out its own rhythm in the gaming landscape, with new releases ranging from full-bodied survival adventures to short but striking artistic showcases. This latest roundup highlights the variety on offer: Crazy Kung Fu brings martial arts training into your living room with a fitness twist, Neolithic Dawn expands its ambitious generational survival journey onto PCVR, and Synth Riders teams up with Kendrick Lamar for a stylish new Experience built around his hit track HUMBLE.. Together, they show how VR can be both a testing ground for stamina and reflexes, a sprawling world to inhabit, and a stage for music-driven immersion. Continue reading “VR roundup: Crazy Kung Fu, Neolithic Dawn PCVR & Synth Riders – HUMBLE.”
Jotunnslayer – Hordes of Hel review (PS5)
Games Farm and ARTillery’s Jotunnslayer: Hordes of Hel, published by Grindstone, takes the familiar horde-survivor framework and immerses it in Norse mythology. With its roguelike progression and fast-paced survival mechanics, the game aims to offer both relentless action and a mythic backdrop. On PlayStation 5, it makes a strong first impression thanks to its fluid performance and the sheer chaos of its encounters, though not every element of its execution feels equally polished. Continue reading “Jotunnslayer – Hordes of Hel review (PS5)”
SHINOBI: Art of Vengeance review
SHINOBI: Art of Vengeance marks the long-awaited return of SEGA’s legendary ninja, Joe Musashi, this time reimagined by Lizardcube – the studio best known for bringing Streets of Rage back in style. Out on all major consoles and PC, the game strikes a careful balance between honoring its arcade roots and offering a modern action-platformer, leaning heavily into stylish 2D visuals and fast, precise combat. It’s both a nostalgic callback and a bold new direction, with results that are exciting if occasionally uneven. Continue reading “SHINOBI: Art of Vengeance review”
Reach preview (Gamescom)
Virtual reality has long promised to put players at the heart of thrilling action-adventure, yet few titles realize that potential as vividly as Reach. Developed by nDreams Elevation and published by nDreams, this cinematic VR experience throws you into a world where your every move shapes both the story and your sense of presence. At Gamescom, we got hands-on time with the Meta Quest version – and it didn’t just deliver on immersion; it made being in the game world feel almost cinematic. Continue reading “Reach preview (Gamescom)”