007 First Light preview (Gamescom)

When IO Interactive first announced it was working on a James Bond game, expectations immediately skyrocketed. Known for their meticulous Hitman series, the studio has a reputation for crafting layered stealth experiences. With 007 First Light, they’re stepping into bigger cinematic territory, telling an original origin story for Bond that promises both spectacle and intrigue. It’s a bold move, blending IO’s methodical design with the high-octane flair the franchise demands, and based on what we’ve seen so far, the results look both ambitious and intriguing. Continue reading “007 First Light preview (Gamescom)”

The Rogue Prince of Persia review (PS5)

Ubisoft has handed The Rogue Prince of Persia to Evil Empire, the studio behind Dead Cells, and on PlayStation 5 the result (after an Early Access period on PC) is a bold reimagining of the classic series. Instead of a straightforward action-adventure, this entry embraces roguelite design, pushing players to test their skill in fast, looping runs that blend acrobatic traversal with fluid combat. At its heart lies the idea of failure as progress – death resets your run but also teaches you new routes, introduces fresh gear, and steadily builds mastery over the Prince’s lethal agility. It’s an approach that won’t appeal to everyone, but it gives the game a distinct identity within Ubisoft’s long-running franchise. Continue reading “The Rogue Prince of Persia review (PS5)”

The Knightling review

Twirlbound’s The Knightling, published by Saber Interactive, takes a classic fantasy setup and twists it into something both playful and surprisingly heartfelt. Instead of controlling the seasoned warrior Sir Lionstone, you step into the boots of his loyal squire – a “knightling” left behind with little more than determination and an oversized shield. The setup works well as both a narrative hook and a gameplay conceit: you’re small and unproven, yet the world expects you to step up when your master goes missing. It’s a premise that injects a welcome underdog quality into the story. Continue reading “The Knightling review”

Hirogami review (PS5)

Hirogami on PlayStation 5 is a game that immediately draws attention with its distinct theme: a world made entirely out of paper, inspired by the traditional Japanese art of origami. Developed by Bandai Namco Studios and published by Kakehashi Games, it mixes action-platforming with puzzle-solving, giving players a hero who can fold himself into different forms to overcome challenges. It’s a concept that feels both charming and fragile, just like its papery setting. The result is an experience that shines when it leans into its creativity but doesn’t always hold its shape when it comes to execution. Continue reading “Hirogami review (PS5)”

Deadpool VR preview (Gamescom)

Deadpool has always been the kind of character who doesn’t just break the fourth wall – he smashes it to pieces with a wink and a grenade. Bringing him into VR almost feels inevitable, and with Deadpool VR, Oculus Studios and Twisted Pixel are making that happen. After years of solid Marvel tie-ins in traditional gaming, this project feels like a bold leap into something more experimental, with Deadpool’s chaotic energy perfectly matched to VR’s sense of immersion. We went hands-on at Gamescom to see how it’s shaping up. Continue reading “Deadpool VR preview (Gamescom)”