Battlefleet Gothic: Armada review (PC)

The development of Battlefleet Gothic: Armada must have gone quickly over the past eight or nine months. Back in August we met up with the developers from Tindalos Interactive, and back then all we were able to see was some early pre-recorded footage of the game in action. Fast forward to April, and the game is here in its finished form – here’s our review. Continue reading “Battlefleet Gothic: Armada review (PC)”

The Banner Saga 2 review (PC)

Last year, we only covered The Banner Saga 2 indirectly. When we discussed Skyshine’s Bedlam we pointed out that the game used Stoic’s engine for The Banner Saga – showing how much that game inspired developers within the isometric strategy genre. Now it’s Stoic’s turn again, because The Banner Saga 2 is finally here – the sequel to the indie PC hit that eventually came to consoles as well. Continue reading “The Banner Saga 2 review (PC)”

Ratchet & Clank review (PS4)

Looking at the new Ratchet & Clank game from afar, it seems to have a few things going against it. First off, it’s a movie tie-in, and those games generally aren’t received well. It’s also priced at a mode moderate price point, at a little over half the cost of a normal AAA release. That’s also something that’s rarely a good sign from a major publisher. And then there’s the fact that it’s another ‘remake’. Well… despite all that, Ratchet & Clank’s PS4 debut is excellent – here’s our review. Continue reading “Ratchet & Clank review (PS4)”

Severed review (Vita)

Our “farewell to Gamescom” appointment last year was with DrinkBox Studios, developer of the acclaimed Guacamelee! and Mutant Blobs Attack games. In fact, quite a few developers and publishers had already left Cologne at that point – but we’re glad that DrinkBox stuck around, because they were there to show off Severed, one of the rare Vita exclusive titles to come out this year. Continue reading “Severed review (Vita)”