Senran Kagura Estival Versus review (PS4/Vita)

Senran Kagura Estival Versus marks series’ debut on the big screen – all of the previous games were made for either 3DS or the Playstation Vita. For the latest Senran Kagura game, we played both the PS4 and the Vita version – here’s our review. Continue reading “Senran Kagura Estival Versus review (PS4/Vita)”

Need for Speed review (PC)

In a move that’s not too uncommon in gaming these days, the PC release of Need for Speed comes a few months after the console release. The “why” often has people speculating about plots to safeguard sales on the console version, but in this case the reasons were more directly linked to specific optimizations for the PC platform. Let’s see how they turned out in our review. Continue reading “Need for Speed review (PC)”

The Division review (PS4)

Fewer titles have been met with more anticipation than The Division, despite delays that pushed the game back to March of 2016 even though it was originally scheduled for some time in 2014. A lot of that anticipation was due to the excellent product presentations and demos we had seen during various gameshows, as well as the materials that were released by Ubisoft in between those events. Action on a grand scale within a living and breathing city, fueled by next gen graphics. It was very promising, but it did remind us a little of Watch_Dogs – which came out but underwhelmed gamers because its graphics had been downgraded since being shown in demo form. Even if you don’t read the rest of our review – rest assured, because The Division doesn’t disappoint. Continue reading “The Division review (PS4)”

Deathsmiles review

If the name of developer Cave rings a bell to you, odds are that you’re interested in shoot ’em games. Devoting themselves almost exclusively to the genre, it has become a household name for fans. Without a new Gradius or R-Type on the horizon, fans of horizontal shooters can enjoy a re-release of Deathsmiles, which just came out on Steam. Continue reading “Deathsmiles review”