Total War: Attila is a familiar sight – mainly in good ways, but also in the sense that some nagging issues from earlier Total War games return. Fans of the series can rejoice, as subtle changes add new detail and gameplay styles. Continue reading “Total War: Attila review (PC)”
Evolve review (PS4)
Evolve is perhaps the best example of how a team is only as strong as its weakest link. This makes for great team-based tactical combat for those who are equally matched, but can frustrate those who are not. Continue reading “Evolve review (PS4)”
Peter Molyneux Interview – Part 2
As promised, we’re publishing part 2 of our interview with Peter Molyneux today. This time, we discuss Godus, look back at some of the controversy surrounding the iOS launch and explore the original vision behind the game in more detail. Continue reading “Peter Molyneux Interview – Part 2”
Peter Molyneux Interview – Part 1
We spoke to 22cans’ Peter Molyneux about (indie) videogame development, working at a smaller studio and the mechanics of free-to-play games. We’re happy to now share this with our online followers in a two-part feature. Continue reading “Peter Molyneux Interview – Part 1”
Dying Light review (PC)
For a long time we weren’t sure what to think about Dying Light – even though we had seen developer demos and had experienced hands-on time with the game during Gamescom. The demos, as well as our own gameplay time, hinted at a frantic experience with high speed escapes across rooftops, pushing and hitting your way through hordes of zombies without much rhyme or reason. That uncertainty is now gone. Continue reading “Dying Light review (PC)”