The central premise of Wondershot is becoming a familiar one. It’s somewhat similar to the recent Knight Squad, and can also be compared to last year’s Discstorm – which was steam-exclusive but should still be coming to the Vita. In all these games, frantic combat takes place in a small arena with a top-down perspective – and (local) multiplayer is the best way to enjoy it.
The screen/arena size in Wondershot is a bit smaller than what we’ve seen in Knight Squad, and because of this the graphics are a bit more detailed and colorful, with larger characters and more visualization. The gameplay is fairly similar though – get thrown into an arena and make sure you’re the last one standing.
Wondershot can be played in a variety of ways through its game modes, ranging from a single player campaign to cooperative online play. The single player mode is a fun place to start, because it throws a variety of challenges your way by imposing restrictions or changing the odds from one battle to the next. I’d recommend playing through this mode first, because it prepares you well for the multiplayer madness to come.
In multiplayer, you can solo or in teams – or you can work together against waves of AI opponents. There’s also a ‘versus’ mode, which is where you single player training comes into play. Before starting, you can set up match conditions ranging from weapon availability to point goals – which can slightly change the tactics required for winning the game.
Character and weapon diversity isn’t as great as it is in Knight Squad – which also had more game modes, although some were added in the shape of DLC. Compensating for this, Wondershot’s arenas feel a bit more ‘alive’, with levels that morph in real time to change the course of the battle – throwing up walls, for instance. And much like in other games in this genre, there are powerups that can either make you stronger or weaken the opposition.
The control scheme takes a bit of getting used to, since it doesn’t employ the standard twin stick shooter scheme that most games do – instead, you’ll need to turn and face in the right direction before shooting. Still, the game is easy enough to pick up and battles are frantic and fun, especially in local multiplayer – which is really where these games are best at home.
It’s hard to recommend Wondershot over Knight Squad because both explore such a similar concept. They both offer solid multiplayer fun, but Knight Squad is a bit richer in content. Fans of the genre will no doubt enjoy both games though, and Wondershot is different enough for gamers to consider owning both in order to mix things up a little.