Trine 4: The Nightmare Prince preview (Gamescom)

With less than a month to go before its release, we check out the upcoming Trine 4: The Nightmare Prince from Modus Games and developer Frozenbyte.

What we know

Trine 4 is scheduled to release on October 8th for Nintendo Switch, Xbox One, Playstation 4 and PC and is the long-awaited sequel to the Trine trilogy that started over ten years ago. Combining platforming with physics-based puzzles and abilities that are unique to each character, it brings back its unique blend of games like Lost Vikings, Unravel and Rochard – most of which Trine predates.

The Nightmare Prince is the first game in the series to support multiplayer for up to four players, with the difficulty level and solution for puzzles dynamically changing based on how many players are currently active – which doesn’t just add multiplayer but also replay value. The backdrops for the game have been inspired by Finnish wilderness, blended with the dark magic that Prince Selius has brought to the lands through the nightmares that he has (which somehow come to life).

Trine 4

You’re once again combining the talents of a wizard, thief and knight in your bid to save the lands from Selius’ nightmares, and all of the characters have the ability to unlock new skills during the campaign. If you’re playing in multiplayer mode, you can do so either locally or online.

What we saw

At Gamescom, we met with Frozenbyte for a short presentation of the games, followed by some hands on time with an early build. The build was running on a Nintendo Switch, and with a couple of Switch consoles this also enabled us to try out the multiplayer aspects of the game.

What we thought

Playing Trine 4 instantly felt like a warm bath. Since the release of Trine 3, the closest I had gotten to experiencing something like it was Unravel – but even though that’s a lovely game with tons of charm it doesn’t feature the amount of platforming and puzzling that a Trine game offers.

Trine 4b

The visuals are gorgeous and highly detailed, with the game’s signature 2.5 side-scrolling action returning as well (Trine 3 featured a small departure with some full 3D portions). On top of the regular puzzles and platforming, the game will also feature boss fights again. We didn’t reach these during our short demo, but they will no doubt feature a combination of physics and action platforming.

Our main takeaway from our time with Trine 4 was that it’s in good hands and extremely unlikely to disappoint fans of the existing games in the series. Besides being nice to look at, there are also some very clever physics and ability-based puzzles that will no doubt bring a smile to your face, and seeing an experiment result in total success feels every bit as good as it did ten years ago. We can’t wait to play through the entire narrative next month.

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