Hindsight 20/20 – Wrath of the Raakshasa from Triple-I Games is being marketed as a game by BioWare and Sucker Punch veterans, but while that would point towards a AAA-like production this is a game that has all the originality typically associated with the indie scene instead. It’s out now for PCs and all of the current and next gen consoles – we played it on a PlayStation 5.
As an RPG that relies heavily on action/brawling gameplay, the main gameplay twist in Hindsight 20/20 – Wrath of the Raakshasa is its morality system, which was designed to make sure that the decisions you make as a player truly matter in how the game plays out. Your protagonist is a one-armed hero in a world plagued by a disease that turns people into Raakshasa – essentially undead creatures, and many of your choices relate to how you’ll deal with them.
On a surface level, however, Hindsight plays very much like a typical hack and slash action RPG. You’ll kill enemies and pick up keys to progress, while solving the occasional small puzzle. Progression through the story is all rather linear as well, and the level design isn’t that inspiring either – unless you love sequences of rooms and corridors. If we didn’t know any better, we would have concluded that Hindsight is a rather formulaic and repetitive hack and slash game, but that wouldn’t be doing it justice.
For one, the fighting itself is fun – with easy to grasp controls yet plenty of mechanics that help make it feel more involved than your typical button masher – especially when you’re wielding non-lethal weapons that rely far more on swift movements and combos that help you charge up more powerful attacks.
The choice of weapons is also what affects the morality aspects of the game. Go lethal, and future opponents will act differently the next time you face them. The opposite is also true, and the game does a good job in letting you know why you’re being spared or forced into combat through its story. There are non-combat related choices to make at regular intervals as well, and these too have a direct impact on how the story branches.
As such, the game’s main hook, where choices actually matter within the context of an action game, is one that both works and keeps you intrigued. The endless string of combat encounters ultimately starts feeling a tad repetitive though, so it’s not enough to carry the game’s weight by itself. More varied enemies, combat scenarios and level designs would have helped in this regard. What doesn’t help is that, especially on a PlayStation 5 console, the visuals aren’t spectacular either. The music is lovely and keeps pace well with the action, but in terms of graphics you can tell this is a game that was designed to also run comfortably on a Nintendo Switch.
The combat itself is fun, and the morality system that ties into it is interesting enough to make you want to keep pushing on, but ultimately Hindsight 20/20 – Wrath of the Raakshasa feels more like a (successful) experiment in gameplay design that a fully fleshed out game that we’d classify as a must-play.