Sony Interactive Entertainment’s Spanish branch has been surprising us with a few smaller system exclusives for a while now. The latest is Twogether: Project Indigos – Chapter 1, from developer Flaming Llama Games.
As with most of the titles that come out this way, Twogether was originally part of the Playstation Talents initiative – a chance for student teams and indie developers to turn their game concepts into a proper title. It’s a great idea on paper for Sony to embrace smaller developers, but so far we’ve seen a few examples of games that were in need of serious polish upon release – which seems ironic when you consider the level of quality that Sony’s AAA exclusives have at launch.
Twogether’s core gameplay concept feels a bit like the recent Game of the Year winner It Takes Two, but this is a single player game where you control both characters. Protagonists Rafi and Sam need to work together to escape their fate of being human test subjects inside a giant medical facility – though the premise is more of a reason for the audiovisual setting than a narrative driver.
Rafi and Sam have unique supernatural skills that complement each other, and puzzles feel well designed around them. Rafi has the ability to teleport himself into other rooms, while Sam can lift objects without touching them. By alternating between, you can help them support each other as they open passageways and overcome obstacles. It’s certainly not a new concept, but it was implemented in a fresh and novel way here.
As you’d expect on account of being a small project, Twogether: Project Indigo – Chapter One isn’t the longest game out there, but there’s a nice sense of progression in that puzzle get progressively more complicated even tough you’ll always rely on the same skillset. Replay value is limited as puzzles weren’t designed with multiple solutions in mind, but the game does have a budget price point to help offset the short campaign length of about two hours.
Audiovisually, Twogether has that indie feel to it of looking like a somewhat generic 3D game set inside a rather sterile lab environment, but the development team did manage to pack quite a bit of visual nuance into their game, which you see from things like reflections and subtle lighting effects. The audio is rather minimalist in nature, but for the price it’s a really solid puzzler that we’d love to see more of. Bring on chapter 2!