Avatar: The Last Airbender – Quest for Balance review (PS5)

Avatar: The Last Airbender – Quest for Balance attempts to bring the beloved animated series to life in a new action-adventure game developed by Bamtang Games and published by GameMill Entertainment. The game invites players to step into the shoes of Aang and his friends, reliving their iconic journey while mastering the elements and facing various challenges. Despite its potential, Quest for Balance struggles to live up to the high expectations set by the source material – and we’re still stuck without a good video game adaptation for Avatar.

The premise closely follows the original series, with Aang as the master of multiple elements, a departure from the norm in elemental mastery. This unique twist provides interesting scenarios for Aang and his friends. However, the storytelling falls short, opting for quick and simplified exposition instead of fully immersing players in the pivotal moments. Longtime fans in particular will most likely be disappointed at how high level the storytelling is here. Cutscenes are scarce, and the ones that are there lack the animation quality of the show – despite this not being a budget release.

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Gameplay revolves around utilizing the abilities of each character to solve environmental puzzles and engage in combat. The puzzle-solving element, while essential, tends to be overly simplistic, catering to a younger audience rather than the many who have been fans for years but have outgrown that level of simplicity. Combat, unfortunately, is marred by sluggishness, chaos, and a lack of clarity, especially as the game progresses. Switching characters during fights breaks the flow of combat, leading to mild frustrations. The inclusion of race levels attempts to introduce variety, but these sections feel outdated and lack challenge. The controls in these segments are not as responsive as they should be, often leading to mishaps here and there.

Graphically, the game aligns with the series’ style, capturing the essence of Avatar’s world. However, character animations occasionally appear a bit crude, and NPCs exhibit awkward movements as well. Snap animations for turning while moving never quite feel natural, and the reliance on voiced paragraphs instead of cutscenes doesn’t fit the asking price either.

Despite the diverse range of locations, the gameplay falls into a predictable pattern. Each chapter begins with Aang and his team arriving at a new location, where they receive main and optional missions. Side missions often involve mundane tasks like finding objects or battling bandits. Progress is rewarded with Tokens, which allow for incremental upgrades, though the impact on gameplay is limited. Scrolls unlock new abilities, primarily through Bending Challenges, which are mostly puzzles.

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Quest for Balance is tailored for a younger demographic, evident in its simplified gameplay mechanics and lack of challenge. While it faithfully follows the original story, it fails to capitalize on the full potential of the Avatar license and its rich world. The combat system’s clunkiness and the repetition of activities (especially the side missions) contribute to a mediocre gaming experience. Despite some redeeming features, such as the character-specific skill trees, the overall execution leaves much to be desired.

In conclusion, Avatar: The Last Airbender – Quest for Balance falls short of capturing the magic of the original series. While it attempts to translate the beloved story into a playable experience, it falters in execution. The game’s combat mechanics, controls, and lack of camera flexibility hinder the overall experience. Despite some nods to the source material, Quest for Balance struggles to rise above mediocrity, leaving fans longing for a more faithful adaptation of the Avatar universe.

Score: 6.0/10

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