The Alighieri Circle: Dante’s Bloodline review (PS5)

The Divine Comedy has inspired plenty of games over the years, but few have approached Dante’s Inferno quite like The Alighieri Circle: Dante’s Bloodline. Developed by ONE-O-ONE GAMES and published by Entalto Publishing and C&R Creative Studios, this first-person psychological thriller trades conventional horror action for slow exploration, environmental puzzles and an increasingly unsettling journey into the mind of its protagonist. On PlayStation 5, the result is an ambitious but uneven experience that has some genuinely striking ideas, particularly when it comes to its interpretation of Hell, but which struggles to develop those ideas into something entirely satisfying.

The game puts players in the role of Gabriele Alighieri, a descendant of Dante who inherits a rather less enviable family legacy. Every 33 years, an Alighieri must perform a ritual to prevent the boundary between the real world and Hell from breaking down, with Gabriele now forced to return to his ancestral home and descend into the Abyss himself. It is a clever premise because the game does not simply recreate Dante’s Inferno; instead, it treats the poem as part of a family curse and uses the Abyss as a reflection of Gabriele’s memories, fears and trauma. The contrast between the decaying Villa Alighieri and the surreal world beneath it gives the narrative a strong foundation, while letters, diary entries, telephone conversations and environmental details gradually fill in the history of the family. There is real potential here, although the story ultimately feels as though it is only beginning to explore its most interesting ideas when the credits arrive. The final stretch is particularly rushed, making the conclusion feel more abrupt and less emotionally resonant than the premise deserves.

That intimate approach also explains why The Alighieri Circle works best when it is quiet. There are no combat encounters, stealth sequences or traditional enemies to fight, with the experience instead built around walking through the villa, investigating objects, reading documents and solving a handful of environmental puzzles. This deliberately restrained design suits the psychological focus, and the better puzzles require genuine observation and deduction rather than simply following a trail of obvious prompts. At least one of them can even justify reaching for a piece of paper to keep track of information, which is exactly the sort of small interaction that makes an otherwise simple walking simulator feel more involving. The problem is that there simply are not enough puzzles to give this side of the game much momentum. The result is a game that often gives the impression of having a richer gameplay system waiting just beneath the surface, only to stop before it can really develop.

Movement and interaction are similarly functional rather than particularly refined. Gabriele’s deliberately slow pace contributes to the oppressive atmosphere, but the limited mobility can become frustrating when the player has to backtrack through previously explored spaces in search of a clue. The sprint option does little to fundamentally address this, while crouching sections slow the pace even further. That might have been easier to accept if the environments were consistently packed with meaningful discoveries, but the linear progression means exploration can sometimes feel more like moving from one required interaction to the next than genuinely investigating a mysterious location. On top of that, the PS5 version has some technical problems, including inconsistent frame rates. The technical issues are particularly unfortunate in a game whose entire appeal depends on immersion, so we’re hoping this will get optimized.

Visually, however, there is much more to admire. The Villa Alighieri is arguably the more consistently successful of the two main settings, with its abandoned rooms, library, crypt and decaying grandeur creating a convincing sense of history and unease. The Abyss takes a much more abstract approach, stripping away the familiar fire-and-brimstone imagery of Dante in favor of desaturated landscapes, mist, strange stone structures and flashes of red. The strongest idea is that Hell changes according to Gabriele’s psyche, turning the landscape itself into an expression of trauma and memory. This gives the game an identity of its own, even if the Abyss does not always match the atmosphere or originality of the villa.

The audio design works along similar lines, favoring restraint over shock tactics. Rather than relying on constant jumpscares, the game uses silence, environmental noises, footsteps, rain and a suitably ominous musical backdrop to maintain tension. That approach is particularly effective inside the villa, where the absence of activity can make otherwise ordinary spaces feel uncomfortable. The Italian voice acting is another welcome touch, giving the setting a stronger sense of authenticity and avoiding the common indie-game tendency to default to English voice-over. The quality of the performances is less consistent, however. Some scenes benefit from the Italian cast, while other exchanges lack the dramatic weight the material calls for. The writing itself fares somewhat better, but there are moments where the dialogue feels less natural than the atmosphere surrounding it.

Ultimately, The Alighieri Circle: Dante’s Bloodline is more interesting than its shortcomings might initially suggest. ONE-O-ONE GAMES has found a genuinely intriguing way to approach Dante, turning the Inferno into something psychological rather than simply depicting the familiar circles of Hell. The decision to make Gabriele’s journey a confrontation with family history and personal trauma gives the game a clear identity, while the villa, the atmospheric soundscape and some of the more thoughtful puzzles demonstrate that the developers know how to create tension without resorting to conventional horror mechanics. Unfortunately, the short and highly linear structure leaves too much of that potential unrealised. The game is around three to four hours long, making the adventure undeniably compact while offering little reason to return beyond missed collectibles or trophies.

The Alighieri Circle: Dante’s Bloodline therefore ends up in an awkward but not unattractive middle ground. It is too restrained and underdeveloped to deliver the full impact its premise promises, and the technical issues on PS5 certainly do it no favors, but neither is it an unsuccessful experiment. Its best moments demonstrate an appealing confidence in atmosphere, visual storytelling and reinterpretation rather than imitation. The game does not come close to matching the monumental source material it draws from, but it does offer a personal and occasionally effective interpretation of it. For players who enjoy short, slow-paced narrative adventures and are willing to value mood and ideas over mechanical depth, there is something worthwhile here; those expecting a fully realised descent into Dante’s Inferno, however, may find that the journey ends just as it starts to become truly compelling.

Score: 6.8/10

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