Dune: Awakening review (PS5)

Dune: Awakening has already had plenty of time to establish itself on PC, but its arrival on PlayStation 5 is more than a simple port of an existing survival game. Funcom has used the additional year of development and updates to bring the console version to players with a substantial amount of content already in place, while the addition of a complete single-player experience changes the way Arrakis can be approached. That is important, because Dune: Awakening is at its most interesting when it stops feeling like another survival game and starts making the planet itself the central mechanic. Water, heat, sandstorms, sandworms, exploration, crafting and construction are all tied together, creating an experience that can be remarkably immersive even when some of its individual systems don’t quite reach the same standard.

The decision to create an alternate version of the Dune timeline is a particularly effective starting point. Paul Atreides never existed, the political situation between the Atreides and Harkonnens has developed differently, and the disappearance of the Fremen provides the central mystery around which the player’s journey develops. That gives Funcom enough freedom to tell a new story without simply replaying Herbert’s familiar events, while still bringing recognisable characters, factions and concepts into the experience. The approach should be particularly appealing to existing Dune fans, although newcomers may not get quite as much context as they need to fully appreciate every name and reference. The story also takes its time getting moving, partly because progression is constantly interrupted by the demands of survival. There is an interesting narrative underneath it all, but players looking for a tightly paced campaign may occasionally wonder whether they are progressing the story or simply preparing for the next stretch of desert.

That slower rhythm makes considerably more sense once Arrakis itself begins to take over. In the opening hours, surviving is less about becoming powerful and more about understanding how little margin for error the planet provides. Heat forces the player towards shade, water has to be managed carefully, resources determine how far an expedition can go, and crossing open sand carries the constant threat of Shai-Hulud. The latter is particularly successful because the sandworm isn’t merely a large enemy waiting for a scripted encounter. Its presence changes how the player moves through the world. Hearing the ground rumble while carrying a valuable collection of resources can instantly turn a routine journey into a desperate search for solid ground. It is this relationship between the environment and the survival systems that gives Dune: Awakening much of its identity, and it is considerably more convincing than simply adding a thirst meter to an otherwise conventional open-world game.

There is a similarly satisfying progression from simply trying to survive to becoming capable of shaping the planet around you. Gathering resources, unlocking recipes, crafting equipment and constructing a base form the backbone of the experience, and the building system in particular has enough depth to turn a temporary shelter into something considerably more elaborate. Bases aren’t merely cosmetic projects either, since crafting stations, storage, power and other facilities all contribute to progression. The ability to move into increasingly sophisticated equipment and eventually make use of vehicles also gives exploration a natural sense of progression. Sandbikes and larger ground vehicles make long journeys more manageable, while the ornithopter changes the scale of exploration almost completely. The downside is that the further the game progresses, the more resource-intensive this loop can become. What initially feels like satisfying preparation can eventually turn into a fairly substantial grind, particularly when playing alone and chasing higher-level equipment.

The PlayStation 5 version’s biggest contribution is consequently its flexibility. The full single-player mode means that Arrakis can be experienced without having to rely on other players, while private multiplayer and public servers remain available for those who want them. More importantly, the solo option doesn’t feel like a stripped-down campaign running alongside the “real” game. The same basic systems of exploration, crafting, construction and progression remain in place, and playing alone actually changes the atmosphere of Arrakis in a meaningful way. With nobody else to gather resources or help during an encounter, the survival mechanics become more personal. The console version also provides options for adjusting aspects of the difficulty and survival experience, making it possible to tailor some of the game’s harsher systems rather than simply accepting one fixed interpretation of survival. That makes this version considerably more accommodating than the traditional survival-MMO formula.

Unfortunately, combat is where Dune: Awakening feels less convincing. There is a reasonable mixture of firearms, melee weapons, defensive moves and specialist abilities, while the different schools provide plenty of room to experiment with how a character develops. The ability to learn techniques from multiple specialisations is especially useful, since it prevents the character from being permanently locked into one role. However, the actual moment-to-moment fighting doesn’t have the same refinement as the survival and exploration systems. Melee attacks can feel somewhat heavy and lack the impact they should have, while ranged combat is generally more effective and can reduce encounters to wearing down an opponent’s health. Enemy variety and AI behaviour also don’t always provide enough pressure to make the more elaborate abilities feel essential. The result is a combat system that works adequately within the larger survival structure, but rarely becomes the reason to keep playing.

Exploration, meanwhile, remains one of the game’s strongest arguments for continuing to play. Arrakis is enormous, but the scale works because the environment is constantly changing how the player approaches it. Early on, climbing and carefully moving between areas of solid ground can be more useful than simply trying to cover distance quickly. Later, new movement abilities, vehicles and the ornithopter gradually open up the planet. There is a genuine sense of progression in being able to reach somewhere that previously seemed inaccessible, and the enormous empty spaces are often more effective than a map packed with conventional activities could have been. That said, navigation isn’t always as successful as the world design. Quest instructions can occasionally be too vague, while map markers and elevation indicators can make objectives appear to be in places that aren’t actually accessible from the direction indicated. On a controller, this can lead to unnecessary searching, particularly when several points of interest are clustered together.

Visually, Dune: Awakening makes excellent use of the source material without simply trying to reproduce the films as a videogame. The vast dunes, rock formations, settlements and enormous structures give Arrakis a convincing sense of scale, while the contrast between harsh daylight and the more subdued atmosphere around sunset and night creates some striking scenes. Sandstorms are particularly effective, both as visual events and as gameplay hazards, and the sight of an ornithopter crossing the desert or a sandworm erupting from beneath the dunes can still make the world feel spectacular. Not every asset reaches that same standard, however. Some character models and environmental elements are less impressive, and on the console version we saw some texture streaming and visual artefacts in certain circumstances. On PS5, the choice between a 60fps-focused Performance Mode and a 30fps Quality Mode is therefore useful, with the former making more sense for traversal and combat even if image quality can fluctuate when the game is under heavy load.

The audio design does an equally important job of selling the scale and danger of Arrakis. Environmental sounds give the desert a sense of presence, while the approach of a sandworm can be heard before the creature itself appears, turning audio into a genuine survival warning. Vehicle sounds help distinguish the different forms of transport, and the music knows when to become more prominent during combat or major events without constantly overwhelming the environmental atmosphere. Fully voiced conversations also give the story and its supporting characters more weight. This is an area where Dune: Awakening benefits from understanding that the Dune experience is about atmosphere as much as it is about lore. Even when the combat or progression systems become repetitive, the combination of sound, music and environmental design can pull the player back into the world.

The PlayStation 5 version isn’t completely free of the baggage that comes with bringing a large PC survival game to a controller. The interface is generally understandable once its many systems have been learned, but there are still places where the underlying PC design shows through. Inventory management, crafting and selecting individual objects can be less intuitive than they should be, and some of the map and navigation issues compound that problem. At the same time, the controller implementation has some genuine strengths, particularly where movement, traversal and the DualSense feedback are concerned. The PS5 version therefore feels considerably more purpose-built than a basic mouse-and-keyboard conversion, but there are still moments when it becomes obvious that the game’s enormous number of interconnected systems were originally conceived around a PC interface.

Dune: Awakening ultimately succeeds because its best systems reinforce one another. Arrakis isn’t merely a backdrop for a survival game, because its heat determines where the player can go, its sand determines how safely they can travel, its storms alter expeditions, its resources determine progression and its worms can destroy the results of hours of preparation. Building a base gives those resources a purpose, progression makes previously dangerous areas more accessible, and vehicles eventually turn the enormous distances into something that can be conquered rather than merely endured. There is certainly some friction in that design, particularly in the combat, navigation and later resource grind, but the underlying idea is remarkably coherent.

For PlayStation 5 players, the addition of a complete single-player mode is what gives this version its own identity rather than making it feel like a belated port. Dune: Awakening can still support the social and competitive side that has been important to its original design, but it no longer requires that experience to be the way into Arrakis. Playing alone puts greater emphasis on the survival mechanics and makes the desert feel even more isolated, while the adjustable rules provide some welcome control over how demanding that experience becomes. It is a long-form game that asks for patience, particularly during its slower opening and increasingly resource-heavy middle sections, and its combat system doesn’t quite match the quality of its world. Yet when the systems align, there is a rare feeling that the player isn’t simply moving through a game world but actually learning how to live in it.

Dune: Awakening is therefore at its best when it lets Arrakis do the talking. The alternate story provides a strong foundation, the survival mechanics give the setting genuine mechanical purpose, and the scale of the world makes exploration and progression feel meaningful. Some of the combat is underwhelming, the interface and navigation occasionally frustrate, and the grind can become more apparent as the hours accumulate. Even so, the PlayStation 5 version arrives with enough content, flexibility and refinement to make its interpretation of Arrakis an unusually absorbing survival experience. It may take time to understand all of its systems, but once the desert starts dictating the way you travel, build and prepare, Dune: Awakening becomes difficult to leave behind.

Score: 8.0/10

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