Disney/Pixar’s Toy Story 3 was released in 2010, but its video game adaptation managed to stand out in a genre that was often associated with rushed, uninspired tie-ins. Developed by Avalanche Software, the original game offered more than a straightforward recreation of the animated film, combining a story-driven platform adventure with a surprisingly substantial sandbox mode. Now, Atari and Digital Eclipse are bringing that experience back with Disney/Pixar Toy Story 3 Complete Edition, an updated release that improves the presentation and gathers previously exclusive content into one package. While this return to Andy’s toy box demonstrates that the original game still has plenty of charm, it also makes clear that a better-looking version of an older game is not necessarily a fully modernised one.
The Story Mode revisits the film’s central premise, following Woody, Buzz Lightyear, Jessie and their fellow toys as they face an uncertain future now that Andy is growing up. Rather than faithfully reproducing every major event, however, the game uses the movie as a starting point for a collection of eight levels that mix recognisable scenes with original scenarios. Players can revisit Sunnyside Daycare and the junkyard, for example, but the adventure also ventures into more imaginative territory, including sequences inspired by Buzz’s fictional video game. This creative approach suits the source material, allowing the developers to turn familiar characters and locations into interactive playgrounds instead of simply having players move between scenes from the film. The downside is that the narrative lacks some of the emotional weight that made the movie memorable, while the short campaign leaves relatively little room to develop its story. Players hoping to experience the film’s complete narrative through a game may therefore be disappointed, but those willing to accept a more playful interpretation will find a pleasant, accessible adventure.
The platforming itself remains enjoyable, thanks in part to the distinct abilities of the three main characters. Woody can use his pull string to swing across gaps, Buzz provides the strength needed to lift and throw objects or other toys, and Jessie’s agility makes her particularly useful when precision jumping is required. Switching between these abilities gives the levels a welcome degree of variety, with environmental puzzles and obstacles encouraging players to consider which character is best suited to the task. The game also mixes conventional platforming with exploration, collectibles and occasional action sequences, preventing the campaign from becoming entirely predictable. Its difficulty is generally approachable, making it a reasonable choice for younger players and families, although some of the more demanding encounters can require patience. The occasional shift between tightly directed levels and more open environments can also make the campaign feel somewhat inconsistent, as if it never quite settles on a single approach to level design. Nevertheless, the variety helps keep the relatively brief adventure entertaining from beginning to end.
The real reason to return to Toy Story 3, however, is Toy Box Mode. Instead of following a predetermined story, players become the sheriff of Woody’s Roundup, a colorful Western town where familiar characters offer missions and new activities gradually open up. Completing tasks earns gold that can be spent on additional buildings, decorations and customisation options, allowing the settlement to grow and develop according to the player’s preferences. Residents can be given different outfits, buildings can be redesigned, and the surrounding area invites exploration in search of collectibles and further diversions. There is an appealing sense of progression as the town becomes more lively through the player’s efforts, and the freedom to decide what to do next makes this mode feel considerably more substantial than the main campaign. Its collection of missions and customisation possibilities can keep players occupied for hours, offering a much stronger incentive to continue playing after the story ends. Some objectives are admittedly simple, and the activities can become repetitive when pursued for extended periods, but the emphasis is firmly on experimentation and play rather than demanding challenges. It is a natural fit for a franchise built around toys and imagination, and it remains the most compelling reason to recommend the game today.
The Complete Edition also brings useful additions to this sandbox experience. Emperor Zurg, previously restricted to certain versions of the original release, is now available in Toy Box Mode, accompanied by four additional theme packs that expand the customisation options. These additions help make the package more comprehensive, particularly for players who missed the original PlayStation 3 release or experienced a version without all the extras. Local two-player co-op is another welcome feature, available in both Story Mode and Toy Box Mode. Playing together makes the platforming and town activities more sociable, while the straightforward mechanics are well suited to parents playing alongside children or friends revisiting the game together. The co-op is not a transformative addition to the underlying design, but it complements the family-friendly nature of the experience and remains a useful alternative to playing alone. With its combination of a short campaign and a much larger sandbox, the game also offers a sensible balance between structured progression and open-ended entertainment.
Unfortunately, the controls and camera reveal some of the limitations inherited from the original release. Basic movement is generally understandable, and the different character abilities are easy enough to grasp, but certain actions can feel less responsive or intuitive than they should. The camera can be awkward to manage in particular situations, especially when aiming during Buzz’s action-oriented sections, while some platforming manoeuvres feel unnecessarily cumbersome. The placement of certain commands can also be confusing, with wall jumps and special abilities using a different button from the standard jump. These are not problems that make the game unplayable, but they occasionally interrupt the otherwise relaxed flow of the adventure. Hints and contextual guidance help younger players understand what to do next, although experienced players may find some of these prompts overly direct. Ultimately, the controls remain serviceable rather than exceptional, and the fact that they have not been comprehensively reworked is noticeable in a release intended to introduce this older game to a new audience.
Visually, the Complete Edition benefits from a cleaner image and smoother performance, helping the colorful world of Toy Story remain appealing on modern displays. The character designs have aged reasonably well, with Woody, Buzz and Jessie retaining their familiar animated-film appearance, while the playful environments still communicate the sense of scale that makes ordinary locations feel enormous from a toy’s perspective. The improved resolution and frame rate make movement easier to follow and platforming feel more fluid, with the PS5 version benefiting from 4K resolution and 60 frames per second. However, these enhancements should not be confused with a ground-up remake. Much of the underlying presentation remains rooted in the PlayStation 3 and Xbox 360 era, and some environmental textures, animations and lighting effects look dated when examined closely. The principal characters fare better than certain background elements, but the overall result is more of a technical refresh than a comprehensive visual overhaul. Even so, the original art direction does much of the heavy lifting, and the game remains pleasant to look at without attempting to disguise its age.
The audio is another important part of the experience, with music and sound effects helping to preserve the personality of the Toy Story universe. The familiar musical identity associated with the films, including Randy Newman’s compositions, provides a recognisable backdrop to the action, while the character dialogue reinforces the connection to the animated adventures. There are some inconsistencies in dialogue volume and occasional audio synchronisation issues, so the presentation is not entirely flawless. Nevertheless, the soundscape contributes considerably to the game’s appeal, particularly when combined with the recognisable characters and colorful environments. It helps make the experience feel like an extension of the films rather than just another platform game carrying a familiar licence.
Disney/Pixar Toy Story 3 Complete Edition is therefore a welcome return for a game that deserves to be remembered as more than a routine movie tie-in. Its Story Mode is enjoyable but short, and its controls, camera and dated technical elements occasionally betray its age. The improvements to resolution and performance are appreciated, though they do not amount to the extensive remastering that some players might expect from a modern re-release. Toy Box Mode is the real highlight, offering a generous collection of missions, exploration and customisation that captures the imaginative spirit of the franchise and gives the game considerably more staying power than its campaign alone would suggest. The restored extras and local co-op round out an appealing package, especially for families and players who missed the original release. Those returning purely for nostalgia will find plenty to enjoy, while newcomers can discover why this adaptation earned a stronger reputation than many licensed games of its era. It is not a dramatic reinvention, but the original design remains sufficiently entertaining to justify another trip into the toy box, particularly at a reasonable price.
Score: 7.6/10

