Call of Duty: Modern Warfare 4 review (PS5)

Developed by Infinity Ward and published by Activision, Call of Duty: Modern Warfare 4 arrives with three distinct ways to wage war: a cinematic single-player campaign, competitive multiplayer, and the return of DMZ as a fully developed extraction shooter. Rather than dramatically reinventing the established formula, Infinity Ward focuses on refining the series’ familiar strengths, bringing greater weight to combat and giving players more reasons to invest in its different modes. The result is a considerably more convincing package than the franchise’s weaker recent installments, although some familiar shortcomings remain. While the campaign provides an engaging return to form, multiplayer benefits from a more measured approach to movement, and DMZ adds welcome depth, not every element feels equally inspired.

The campaign follows two interconnected storylines that eventually converge amid an escalating conflict on the Korean Peninsula. When North Korea invades South Korea, young soldier Park and his fellow recruits find themselves thrust into a desperate struggle for survival. Meanwhile, Captain Price operates outside the organization he once served, pursuing his own objectives while coming into conflict with former allies, including Ghost. Alternating between these perspectives gives the narrative a useful contrast: Park’s story emphasizes the vulnerability and uncertainty of inexperienced soldiers, while Price’s missions focus on familiar characters dealing with the consequences of past decisions. The newcomers prove particularly effective because they are not portrayed as invincible action heroes, making their fear and reliance on one another more convincing. However, the political dimension remains frustratingly simplistic at times, leaning on familiar geopolitical antagonists without exploring the complexities of the conflict in sufficient depth.

Spread across 16 missions, the campaign offers approximately five to eight hours of action, depending on difficulty and playstyle. Its greatest strength is the variety of situations it presents, moving between desperate frontline engagements, urban firefights, stealth operations, vehicle pursuits, and more open-ended missions. Some sequences deliver the large-scale spectacle expected of Call of Duty, while quieter moments give the characters and their circumstances room to breathe. The pacing generally benefits from switching between the two storylines, and the presentation gives major encounters a cinematic quality without abandoning the shooting altogether. Nevertheless, the narrative does not always distribute its attention effectively. Price’s personal conflict provides a strong foundation, but the central antagonist, played by Mads Mikkelsen, receives too little screen time to make the most of his potential. Some of the resolutions also feel rushed, leaving the impression that the campaign is more successful at staging memorable individual moments than fully developing every thread of its overarching story.

Combat remains the campaign’s most dependable feature. Weapons deliver satisfying feedback, movement feels responsive without becoming excessively acrobatic, and the revised approach to traversal makes positioning and the use of cover more important. Sliding, climbing, vaulting, and close-quarters encounters all contribute to a more physical style of combat, while the new melee system adds some particularly forceful confrontations. The controls are generally intuitive, allowing players to transition between aiming, moving, and engaging enemies without unnecessary friction. There are still limitations, however. Level design often funnels players toward predictable encounters, stealth rarely develops into anything especially sophisticated, and the artificial intelligence can rely too heavily on numerical superiority rather than intelligent tactics. The campaign also includes armor-plate management, which can interrupt the flow of firefights by forcing players to pause and replenish protection. An open-area mission intended to introduce DMZ-style mechanics similarly disrupts the otherwise strong pacing. These elements do not undermine the entire experience, but they demonstrate that a more polished framework does not automatically translate into consistently inventive mission design.

Multiplayer follows a similar philosophy, dialing back the exaggerated mobility of recent entries in favor of a more grounded approach to competitive combat. Matches remain fast and aggressive, but positioning, weapon handling, and choosing when to move carry greater importance. The refined traversal system still offers useful flexibility, including the ability to interrupt certain movements and transition into a slide or a firing position, without making every encounter feel like an acrobatic contest. Weapon customization provides considerable room for experimentation, while the Ballistic Authority system aims to make accuracy, recoil, and shot behavior more consistent and understandable. This emphasis on readable gunplay is welcome, although weapon balance and the time required to eliminate opponents will need to remain under scrutiny. The selection of multiplayer modes also gives the package more variety than a straightforward collection of conventional deathmatches. Kill Block, which changes its layouts and connections during play, encourages improvisation, while larger objective-based battles introduce vehicles and shifting frontline positions. Not every map is equally successful, and poorly timed respawns can still produce frustrating deaths, but the overall approach gives familiar competitive combat a stronger sense of purpose.

The return of DMZ is arguably the package’s most interesting addition. Set in the conflict-ravaged region of Hajin, the mode sends players into hostile territory to complete objectives, gather resources, confront AI-controlled enemies and rival operators, and extract before their accumulated gains are lost. The central tension comes from deciding how far to push each deployment: an additional objective might produce valuable equipment, but it also increases the chance of losing everything carried into the next encounter. Players can operate alone or in a squad, and changing circumstances encourage them to reconsider their plans rather than simply follow a fixed route. A forward operating base adds a longer-term progression system, allowing resources to be stored, equipment to be produced, and operators to be developed between expeditions. Narrative missions and dynamic operations also connect the mode to the campaign, giving exploration more purpose than simply filling an inventory. However, DMZ is not as punishing or mechanically complex as some dedicated extraction shooters, and its familiar movement systems and combat conventions sometimes make it feel like an extension of Warzone rather than a fully distinctive experience. Enemy AI can also depend too heavily on durability and sheer numbers, while repeated deployments eventually expose some repetition in the available activities.

Visually, Modern Warfare 4 makes a very strong impression through detailed environments, dynamic lighting, and carefully staged cinematic sequences. The contrast between the devastation of the Korean front and the more varied international locations helps distinguish the campaign’s different strands, while character models convey the wear and strain of prolonged conflict. Environmental details also contribute to immersion, particularly when quieter moments allow players to take in their surroundings before the next firefight erupts. The presentation is at its best when visual spectacle supports the action rather than overwhelming it. Audio is similarly effective, with weapons carrying a satisfying sense of impact and environmental sounds helping establish a convincing atmosphere. Footsteps, echoes in enclosed spaces, movement through snow, and other subtle cues make the environments feel more tangible, while the voice performances support the cinematic storytelling. These strengths help the game sell its most intense encounters, although technical polish cannot compensate for the occasional inconsistency in mission design or the narrative’s less convincing political assumptions.

There are also signs that the three modes have been designed to complement one another rather than merely coexist. Shared weapon progression helps connect multiplayer and DMZ, while the latter’s narrative assignments extend the conflict beyond the campaign’s final mission. This structure gives players different reasons to return, whether they prefer short competitive matches, a tightly directed single-player experience, or the longer-term risk-and-reward loop of extraction gameplay. DMZ’s more accessible progression is particularly sensible for players unfamiliar with the genre, although those seeking a harsher survival experience may find its concessions disappointing. Meanwhile, multiplayer’s matchmaking and occasional spawn problems can undermine the satisfaction of its otherwise strong gunplay. These issues matter because the game relies heavily on repetition across its online modes; a good combat foundation is essential, but consistent maps, balanced encounters, and meaningful progression are what determine whether that foundation remains enjoyable over time.

Call of Duty: Modern Warfare 4 is a welcome correction of course for a series that has struggled to maintain consistency across its recent releases. Its campaign combines effective cinematic staging with a more human perspective on frontline combat, even if its short runtime and uneven handling of established characters prevent the story from reaching its full potential. Multiplayer benefits from more deliberate movement and satisfying weapon handling, while DMZ offers a compelling extraction experience with enough progression and tactical uncertainty to stand apart from the standard competitive modes. Recycled ideas, simplistic enemy behavior, occasional pacing problems, and persistent online frustrations keep the game from feeling like a complete reinvention. Even so, Infinity Ward demonstrates that Call of Duty does not need to chase increasingly extravagant mechanics to remain engaging. By concentrating on responsive shooting, varied encounters, and three complementary ways to play, Modern Warfare 4 delivers a strong overall package that should appeal to returning fans and newcomers alike.

Score: 8.5/10

Leave a Reply