Godzilla: Destroy All Monsters Melee Remastered review (PS5)

At a time when fighting games have become increasingly sophisticated, Godzilla: Destroy All Monsters Melee Remastered takes a rather different approach. Originally released for the Nintendo GameCube in 2002, this arena-based monster brawler returns with updated visuals, some quality-of-life improvements, and online multiplayer. Atari and original developer Pipeworks Studios have clearly recognized that there is still an audience for watching enormous monsters flatten entire cities while exchanging atomic blasts and devastating physical attacks. Rather than attempting to reinvent the experience, this remaster largely preserves the straightforward arcade formula that made the original an enjoyable multiplayer distraction. That approach has its charms, although it also means that some of the game’s underlying limitations have survived the passage of more than two decades.

The premise is suitably ridiculous, which is exactly what a Godzilla game should be. An alien race known as the Vortaak has invaded Earth and taken control of most of its monsters, leaving one kaiju free to fight back against the invasion. Players choose from twelve playable creatures and battle their way through a series of encounters across different locations before confronting the alien threat. The narrative is little more than an excuse to bring these familiar monsters together, with a couple of cinematics providing the necessary introduction and conclusion. There is no particularly compelling character development or elaborate storytelling to be found, but that is hardly the point. The appeal lies in taking control of recognizable kaiju and watching them wreak havoc, and the game understands that its audience is primarily interested in the spectacle rather than the story. Each monster also has its own individual campaign, providing an additional reason to revisit Adventure mode and work toward unlocking the complete roster.

Combat follows the same uncomplicated philosophy. Each kaiju has access to basic punches and kicks, more powerful attacks, grapples, energy projectiles, defensive moves, and special abilities that can be unleashed through Rage Mode. Although the fundamental controls are shared across the roster, individual creatures have distinctive movesets and characteristics that make switching between them worthwhile. Some are better suited to keeping opponents at a distance, while others excel at close-range punishment or use their size and mobility to overwhelm their adversaries. The controls are reasonably accessible, allowing newcomers to start throwing their weight around without having to memorize complicated combinations or spend hours learning intricate fighting-game mechanics. However, the simplicity occasionally comes at the expense of precision. Battles can become chaotic affairs in which repeatedly pressing attack buttons is sometimes just as effective as attempting to execute a carefully considered strategy. Certain attacks also feel more effective than others, and the balance between the different monsters is not always convincing. Nevertheless, there is something inherently satisfying about controlling a creature of this size, particularly when a well-timed grab sends an opponent crashing into a nearby building.

The destructible environments are arguably the game’s greatest attraction. Battles take place across eight locations, including recognizable cities, Monster Island, and the alien mothership, with different visual variations helping to give the arenas some additional character. Buildings, vehicles, and other environmental objects are not merely decorative elements, as monsters can pick up and throw certain objects at their opponents or use the surroundings to their advantage. Destroying structures gradually changes the battlefield, opening up areas while removing potential obstacles and weapons. There are also smaller details that help bring these miniature disaster zones to life, including military vehicles and helicopters reacting to the ongoing destruction. The resulting spectacle captures the appeal of classic kaiju cinema rather well, even if the actual environments are relatively simple. They often resemble elaborate miniature movie sets rather than convincing recreations of real-world locations, and the destruction itself is not particularly sophisticated. Buildings collapse in fairly basic fashion, while the arenas share a relatively straightforward layout. Still, the ability to turn a skyscraper into an improvised weapon never really loses its appeal.

There is more to the package than simply working through the main campaign. Adventure mode offers different difficulty options and variations, while Destruction challenges players to cause as much environmental damage as possible. Survival provides a succession of battles in which maintaining health becomes increasingly important, and Training offers an opportunity to familiarize yourself with the different monsters and their abilities. Progression has also received some attention. Individual kaiju gain experience and improve their attributes, while research points earned through battles can be invested in unlocking additional monsters, arenas, and gallery content. One welcome improvement is that players have greater freedom to decide which unlockables they want to prioritize instead of being tied to a predetermined progression path. This makes working toward particular favorites considerably less cumbersome. However, the overall amount of content remains relatively limited, and the appeal of repeatedly fighting through familiar encounters inevitably diminishes once the most interesting unlockables have been obtained.

Multiplayer is where Godzilla: Destroy All Monsters Melee Remastered feels most comfortable. Local battles support up to four players, turning the otherwise fairly basic combat system into an entertaining party experience. The combination of different monster abilities, destructible surroundings, unexpected power-ups, and the sheer absurdity of throwing enormous creatures into buildings makes these encounters considerably more entertaining than the relatively repetitive single-player progression. Online multiplayer is another welcome addition that makes the original’s competitive formula more accessible to modern audiences. However, the available modes do relatively little to expand the fundamental fighting experience. Consequently, the multiplayer component provides plenty of immediate entertainment but does not necessarily offer enough variety to keep every player invested over an extended period.

The remastered presentation is one of the more noticeable improvements over the GameCube original. The kaiju models have received considerably more attention, with updated textures and additional detail helping the familiar monsters look more impressive during combat. The environments have also benefited from the visual overhaul, and the miniature-city aesthetic works particularly well with the game’s subject matter. Rather than pursuing photorealism, the presentation retains something of the artificial charm associated with classic Japanese monster movies. The overall result is a substantial visual improvement, although it does not completely disguise the age of the underlying design. Some environmental details remain rather basic, and the destruction effects lack the complexity that modern audiences might expect from a contemporary action game. An additional Director Mode, which allows players to manipulate the camera and capture their battles from different angles, is also a fun inclusion that makes it easier to appreciate the spectacle.

Audio is more of a mixed experience. The recognizable monster roars and effects associated with the Godzilla films help establish the right atmosphere, while explosions, collapsing buildings, and military communications contribute to the general sense of chaos. The sound effects are particularly effective when several kaiju are exchanging attacks in the middle of a collapsing city. However, the overall presentation is not without shortcomings. The absence of a Japanese voice track is disappointing for a franchise so closely associated with Japanese cinema, while the English voice work retains an unmistakably dated quality. It contributes to the game’s nostalgic personality, but players hoping for a more authentic audiovisual recreation of the original films may find the presentation somewhat lacking.

Godzilla: Destroy All Monsters Melee Remastered is ultimately a fairly uncomplicated revival of an equally uncomplicated game. Pipeworks Studios has improved the presentation, made progression more flexible, and introduced online multiplayer, but it has not fundamentally changed the experience. That means the game remains an enjoyable option for Godzilla enthusiasts and anyone looking for an accessible fighting game to enjoy with friends, particularly when four players are gathered around the same screen. Its single-player content, however, struggles to maintain its appeal beyond the initial novelty, while the relatively basic combat mechanics and limited variety make the asking price harder to justify for those primarily interested in playing alone. There is plenty of nostalgic charm here, and the opportunity to once again control some of cinema’s most recognizable monsters is certainly welcome. Just don’t expect a complete reinvention of a GameCube-era brawler.

Score: 7.1/10

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