Legacy of Kain: Ascendance marks a surprising return to Nosgoth, reimagining the long-dormant franchise as a fast-paced 2D action platformer under developer Bit Bot Media and publisher Crystal Dynamics. Rather than attempting to replicate the sprawling 3D adventures the series is known for, Ascendance distills its identity into something more mechanically focused, emphasizing vertical traversal, combat chaining, and a multi-perspective narrative that revisits familiar characters at different points in their arcs. It’s an approach that both honors the source material and risks alienating purists, but it ultimately lands somewhere in between – capturing the tone of the original saga while reshaping its structure into something more arcade-like. Continue reading “Legacy of Kain: Ascendance review (PS5)”
Author: Press Play Media
Super Meat Boy 3D review (PS5)
Super Meat Boy 3D represents a bold but risky evolution for a franchise that built its identity on razor-sharp 2D precision. Developed by Sluggerfly in collaboration with Team Meat and published by Headup, this PlayStation 5 iteration attempts to translate the series’ famously punishing platforming into a fully three-dimensional space. The premise remains deliberately absurd and lightweight, centering on Meat Boy’s relentless quest to rescue Bandage Girl from a grotesque antagonist, but narrative has never been the draw here. Instead, the focus is squarely on mechanical execution – and it’s in that transition to 3D where the game finds both its most compelling strengths and a few slightly frustrating shortcomings. Continue reading “Super Meat Boy 3D review (PS5)”
MARVEL MaXimum Collection review (PS5)
MARVEL MaXimum Collection, published by Limited Run Games, positions itself less as a traditional compilation and more as a curated archive of Marvel’s early gaming history, pulling together a wide spectrum of titles from arcade cabinets to 8-bit, 16-bit and even portable systems. Rather than focusing on a single era or genre, the collection embraces the fragmented and often inconsistent nature of licensed games from the ’90s, resulting in a package that feels both expansive and uneven. What emerges is a nostalgic time capsule that captures the ambition and limitations of its source material in equal measure, offering a broad look at how Marvel properties were adapted across vastly different hardware back in the day. Continue reading “MARVEL MaXimum Collection review (PS5)”
Neopets – Mega Mini Games Collection – The Neopian Arcade Odyssey review (PS5)
Neopets: Mega Mini Games Collection – The Neopian Arcade Odyssey arrives as both a nostalgic revival and a modern reinterpretation of one of the internet’s most formative gaming spaces, bringing together a wide selection of classic browser-era mini-games under a single umbrella. Developed by No Gravity Games and published by Sidewalk Games, the collection leans heavily on its legacy, but attempts to frame that nostalgia within a more cohesive structure through a light story mode that ties its disparate activities together. That narrative layer, while charming in concept, remains fairly minimal in execution – serving more as connective tissue than a compelling driver, though it does help give a sense of progression that the original web-based format never truly had. Continue reading “Neopets – Mega Mini Games Collection – The Neopian Arcade Odyssey review (PS5)”
Port roundup: Trash Goblin, New Super Lucky’s Tale & Go Home Annie: An SCP Game
There’s something quietly revealing about revisiting games through the lens of a new platform, especially when those games arrive with the promise – implicit or otherwise – of refinement or subtle changes. Recent PS5 ports like Trash Goblin, New Super Lucky’s Tale, and Go Home Annie: An SCP Game highlight just how varied that promise can be. From cozy, low-stakes tinkering to bright, nostalgic platforming and unsettling, system-driven horror, these titles span a broad tonal and mechanical spectrum. What they share, however, is the challenge of translating their core identities to new hardware. Continue reading “Port roundup: Trash Goblin, New Super Lucky’s Tale & Go Home Annie: An SCP Game”