Indie roundup: Causal Loop, The Tag-Along Obsession & Ninjora Echoes

This roundup brings together three distinctly different indie experiences on PS5, each built around familiar genre foundations but attempting to stretch them in their own direction. In Causal Loop, a cerebral first-person puzzler leans into time-bending “echo” mechanics and sci-fi mystery to reframe familiar Portal-style logic through layered spatial experimentation. The Tag-Along Obsession, by contrast, trades clean abstraction for grounded psychological horror, focusing on folklore-driven tension and slow-burning exploration inside a decaying, supernatural space. Meanwhile, Ninjora Echoes shifts the tone entirely, offering a compact platforming adventure built around clone-based puzzle navigation and lightweight combat systems. Taken together, the three games highlight how small-scale developers continue to reinterpret established genres through focused mechanics and restrained production scopes. Continue reading “Indie roundup: Causal Loop, The Tag-Along Obsession & Ninjora Echoes”

Directive 8020 review

Directive 8020 feels like the moment Supermassive Games finally commits to evolving the Dark Pictures formula instead of simply reshuffling it into another horror setting. Trading haunted houses and occult conspiracies for deep-space paranoia immediately gives the experience a fresher identity, and the influence of classics like Alien and The Thing (and a personal favorite of ours, Event Horizon) is impossible to miss. Set aboard the colony ship Cassiopeia as humanity searches for survival beyond a dying Earth, the game leans heavily into mistrust, isolation, and the fear of losing control over both your body and your crew. That premise works remarkably well for Supermassive’s choice-driven storytelling style, especially once the alien organism begins infiltrating the ship and turning every interaction into a potential threat. The narrative does occasionally rely a little too heavily on familiar sci-fi horror beats, and some twists are easier to anticipate than the writers likely intended, but the tension generated by not knowing who is still human keeps the momentum alive for most of the campaign. Continue reading “Directive 8020 review”

Call of the Elder Gods review (PS5)

Out of the Blue Games already proved with Call of the Sea that it could blend puzzle solving with cosmic horror influences in a way that felt approachable rather than oppressive and scary, and Call of the Elder Gods pushes that formula further while also leaning more heavily into psychological unease. Set across collapsing realities, ancient ruins, and isolated academic halls, the story follows Professor Harry Everhart and student Evangeline Drayton as they investigate visions, disappearances, and artifacts tied to forces far older than humanity itself. The narrative succeeds because it balances its Lovecraftian inspirations with more grounded emotional stakes, particularly around grief and obsession, though the plot occasionally becomes so focused on layered mysteries and metaphysical concepts that some emotional beats lose their immediacy beneath the dense lore. Continue reading “Call of the Elder Gods review (PS5)”

MotoGP 26 review (PS5)

Milestone’s annual MotoGP releases have spent years more or less trapped in a familiar cycle where incremental tweaks were added year after year, but MotoGP 26 finally feels like a game that understands where genuine improvement was needed. Rather than chasing flashy reinventions or overhauling the presentation with superficial spectacle, this year’s entry focuses on the sensation of actually controlling a rider on a motorcycle rather than merely steering a machine around a circuit. That distinction sounds subtle on paper, yet it fundamentally changes how races unfold once the player begins pushing toward the limit. The PlayStation 5 version immediately benefits from that revised philosophy, delivering races that feel more physical, more reactive and, crucially, more human than previous installments. Continue reading “MotoGP 26 review (PS5)”

Mixtape review (PS5)

Annapurna’s Mixtape arrives with the kind of premise that could easily collapse under the weight of its own nostalgia, but developer Beethoven and Dinosaur largely avoids that trap by focusing less on broad “remember the 90s?” sentimentality and more on the intensely personal way music attaches itself to memory. Set during one final night before three close friends drift into different phases of adulthood, the game follows Stacey Rockford, Slater and Cassandra as they prepare for a farewell party while revisiting the moments that defined their friendship. Rather than building toward dramatic twists or major revelations, Mixtape succeeds because it understands how formative seemingly small moments can feel at that age – a late-night drive, a reckless decision, an awkward first kiss or an impulsive act of rebellion all become monumental in hindsight. Continue reading “Mixtape review (PS5)”