Kiosk review (PS5)

In the dim, rain-soaked neon glow of a lonely kiosk, Kiosk attempts a delicate balancing act between the mundanity of fast-food service and the creeping dread of psychological horror – and, on the PlayStation 5 version published by Feardemic and developed by Vivi, that tension carries through more often than not. From the moment you step behind the counter, the game’s simple everyday routine begins to twist, and what should be comforting repetition becomes subtly unsettling. Continue reading “Kiosk review (PS5)”

Project Motor Racing review (PS5)

From the moment you drop into the cockpit in Project Motor Racing, it’s clear Straight4 Studios aimed for ambition: 70 licensed cars spanning several eras, multiple classes from Mazda MX-5 to modern LMDh hypercars, and a variety of famous circuits and weather, day/night cycles, and dynamic track conditions that promise serious sim-racing immersion. And in the right circumstances, the game delivers glimpses of that promise – a sense that this could become a truly substantial racing sim. But as it stands at launch on PS5, that potential frequently slips through your fingers. Continue reading “Project Motor Racing review (PS5)”

Port roundup: Remnants of the Rift, Red Pippy, Hannah & Save Room – The Merchant

This month, a surprisingly eclectic mix of indie titles has made the jump to PlayStation 5, offering everything from surreal tactics and retro precision-platforming to atmospheric horror and inventory puzzling. It’s a reminder of how diverse the smaller end of the market can be: Remnants of the Rift brings stylised dimension-hopping strategy to the console, Red Pippy channels classic 2D platforming charm, Hannah leans into dreamlike terror and symbolic storytelling, and Save Room – The Merchant expands on its tidy puzzle roots with a new merchant-driven twist. Continue reading “Port roundup: Remnants of the Rift, Red Pippy, Hannah & Save Room – The Merchant”

Kill It With Fire! 2 review (PS5)

From its opening moments, Kill It With Fire 2 makes no attempt to disguise what it is: a gleefully exaggerated spree of spider extermination that hops across dimensions with the subtlety of a rocket launcher. tinyBuild and Casey Donnellan Games return to the premise that made the original a cult curiosity, but expand its scope into a PlayStation 5 outing that channels slapstick destruction through haunted manors, cyberspace realms and even full-scale kaiju showdowns. It’s an instantly readable setup, and they lean into it with enough confidence that the absurdity becomes part of the charm rather than a distraction. Continue reading “Kill It With Fire! 2 review (PS5)”

Hitman Absolution review (Switch)

The Nintendo Switch revival of Hitman: Absolution casts Agent 47 back into the shadows with a renewed sense of purpose, offering a blend of calculated stealth and cinematic storytelling that remains distinct within the franchise. Now portable, the game positions the legendary assassin in a narrative-driven journey, where betrayal and moral complexity drive the tension across 20 intricately designed missions. The story shifts focus from the cold, methodical killer of earlier entries to a more humanized 47, tasked with protecting a young girl while navigating the treacherous reach of the Agency, creating a surprisingly personal stake for a series built on contracts and discretion. Continue reading “Hitman Absolution review (Switch)”