LEGO Voyagers review (PS5)

LEGO Voyagers is a gentle co-op adventure that trades blockbuster action for quiet reflection and cooperation. Developed by Light Brick Studio and published by Annapurna Interactive, it invites two players (or one controlling both characters) into a poetic journey across brick-built worlds. The goal is simple yet evocative: rescue an abandoned spaceship, explore environments, and discover beauty in the way LEGO bricks snap, tumble, and click. The absence of text or dialogue nudges players to pay attention to visuals, sounds, and shared moments, which is both its greatest strength and, occasionally, its limitation. Continue reading “LEGO Voyagers review (PS5)”

Bad Cheese review (PS5)

Bad Cheese, published by Feardemic and developed by Simon Lukasik, makes its PlayStation 5 debut as one of the more unusual horror releases of the year. Its premise leans heavily on psychological discomfort rather than traditional scares, drawing from the unsettling charm of early 20th-century animation. You play as a young mouse left in the care of an increasingly unstable father while the mother is away, and the game’s tension builds not through jump scares but through the suffocating demand to “keep Daddy happy.” It’s a narrative hook that immediately establishes unease and plays out through a mix of mundane household tasks and bizarre twists that highlight the fractured family dynamic. Continue reading “Bad Cheese review (PS5)”

Resident Evil Requiem preview (Gamescom)

CAPCOM has been steadily redefining what survival horror can look like over the last decade, alternating between ambitious remakes and new chapters in the Resident Evil saga. With Resident Evil Requiem, the series’ ninth mainline entry, the publisher is aiming to combine classic survival horror with modern presentation and new narrative directions. We went hands-on with the game at Gamescom to see whether this latest outing is shaping up to be another high point for the franchise. Continue reading “Resident Evil Requiem preview (Gamescom)”

Release roundup: Trasmoz Legends, X4: Envoy Pack, Neyyah & DETECTIVE: Crime Scene

Recent weeks have seen a diverse mix of releases that each tap into very different corners of gaming history and design. From Trasmoz Legends’ authentic throwback to the arcade halls of the 1980s, to Neyyah’s modern revival of Myst-style adventures, there’s no shortage of nostalgia at play this month. On the other end of the spectrum, X4: Envoy Pack expands a sprawling space sim with stealth-driven mechanics, while DETECTIVE – Crime Scene offers a stripped-down take on classic whodunit mysteries. Together, they showcase how developers continue to reinterpret old genres and experiment with new angles, whether through retro aesthetics, puzzle-driven storytelling, or focused expansions that enrich long-running experiences. Continue reading “Release roundup: Trasmoz Legends, X4: Envoy Pack, Neyyah & DETECTIVE: Crime Scene”

Project Motor Racing preview (Gamescom)

Straight4 Studios, the team once behind Project CARS, has returned to the racing scene with Project Motor Racing, this time under the publishing wing of Giants Software. Where their previous projects often straddled the line between accessibility and hardcore simulation, this new title seems fully committed to delivering an authentic motorsport experience. We had the chance to check out the game at Gamescom and came away with a better understanding of its ambitions – and some early impressions about how it might fare with both sim enthusiasts and casual players. Continue reading “Project Motor Racing preview (Gamescom)”