Release roundup: Dread Delusion, Unseen Diplomacy 2 & GigaBash – Final Ascension

In recent releases developers are exploring everything from surreal open-ended RPG design to physically immersive VR concepts and focused post-launch expansions. Across platforms like PlayStation 5 and Meta Quest, these titles showcase a shared willingness to experiment – whether that’s through unconventional storytelling, inventive mechanics, or bold stylistic choices – even if that ambition doesn’t always translate into complete refinement. In this roundup, we take a closer look at Dread Delusion, Unseen Diplomacy 2, and GigaBash: Final Ascension, three very different projects that each carve out their own identity while reflecting both the strengths and growing pains of modern game development. Continue reading “Release roundup: Dread Delusion, Unseen Diplomacy 2 & GigaBash – Final Ascension”

Ready or Not: Boiling Point review

VOID Interactive’s Ready or Not has always leaned heavily into grounded, methodical tactical gameplay, and the Boiling Point expansion builds on that foundation by pushing its depiction of Los Sueños further into societal collapse. Framed through a grim, almost conspiratorial perspective of a city unraveling under pressure, the DLC’s narrative backdrop amplifies the base game’s themes of systemic failure and escalating violence. While it doesn’t radically alter how storytelling is delivered – remaining largely environmental and mission-driven – it succeeds in giving the new operations a sharper sense of urgency, even if some players may find its messaging heavy-handed or overly bleak. Continue reading “Ready or Not: Boiling Point review”

DLC roundup: POSTAL: Brain Damaged, Neva & Walkabout Mini Golf

Downloadable content has become an increasingly common way for developers to keep games alive long after their initial release, whether through new story chapters, fresh gameplay twists, or simply inventive new spaces to explore. This latest batch of DLC illustrates just how varied those add-ons can be. From the chaotic boomer-shooter action of POSTAL: Brain Damaged – These Sunny Daze, to the quiet character-building moments of Neva: Prologue, and the playful VR course design of Walkabout Mini Golf – Hollywood, each expansion revisits an existing game from a different angle. Some aim to extend the core experience with new mechanics and encounters, while others focus on atmosphere, storytelling, or creative world-building – but all of them offer fans another reason to step back into familiar worlds. Continue reading “DLC roundup: POSTAL: Brain Damaged, Neva & Walkabout Mini Golf”

World of Warcraft: Midnight review (PC)

More than two decades after its original launch, World of Warcraft continues to evolve, and its eleventh expansion – World of Warcraft: Midnight – marks the second chapter of Blizzard’s ongoing Worldsoul Saga. Returning players find themselves back in the elven kingdom of Quel’Thalas, where the Void entity Xal’atath threatens to corrupt the Sunwell and plunge Azeroth into darkness. It’s a premise that leans heavily into Warcraft’s long-standing cosmic conflict between Light and Void, but it also taps into a deep well of nostalgia by revisiting one of the franchise’s most iconic regions. The story benefits from stronger character interactions than some earlier expansions, particularly through dialogue-heavy questlines involving familiar figures like Alleria Windrunner and Lor’themar Theron. At times, however, the narrative still falls into familiar MMO rhythms, where high-stakes lore is delivered between waves of routine objectives, making the pacing feel uneven even when the central conflict remains compelling. Continue reading “World of Warcraft: Midnight review (PC)”

DLC roundup: Diablo II: Resurrected, Dustwind: Resistance & Fatal Fury: City of the Wolves

Recent downloadable content drops have taken markedly different routes to extend their respective base games, yet all three that we’re checking out today underscore how post-launch support has become less about padding and more about sharpening identity. From the iconic grind of Diablo II: Resurrected to the dust-choked tactical rigor of Dustwind: Resistance and the high-stakes pugilism of Fatal Fury: City of the Wolves, these DLC packs don’t attempt wholesale reinvention. Instead, they probe the strengths of their foundations – whether that’s systemic depth, unforgiving combat design, or legacy-driven spectacle – and ask how far those pillars can be pushed. Continue reading “DLC roundup: Diablo II: Resurrected, Dustwind: Resistance & Fatal Fury: City of the Wolves”