Fresh DLC often lives in the margins – an extra playlist here, a side story there – but this latest batch of releases shows just how elastic post-launch content can be when developers lean into tone, identity, and mechanical intent rather than simple expansion. From crossover storytelling that deliberately reshapes a familiar co-op shooter, to a single-song rhythm add-on that trades quantity for emotional impact, and a deckbuilding expansion that knowingly piles complexity atop an already dense foundation, these new drops explore very different ideas of what meaningful DLC looks like. Continue reading “DLC roundup: World War Z, Synth Riders & Monster Train 2”
Category: addon
DLC roundup: Fatal Fury – City of the Wolves S2, Dynasty Warriors: Origins & Cult of the Lamb
Recent DLC releases continue to shape and refine some of today’s biggest franchises, offering everything from disciplined roster expansions to ambitious narrative reimaginings and system-heavy content drops. This latest roundup looks at three very different approaches to post-launch support, with Fatal Fury: City of the Wolves introducing a technically demanding new fighter through its Season 2 rollout, Dynasty Warriors: Origins experimenting with alternate-history storytelling in Visions of Four Heroes, and Cult of the Lamb expanding its core loop with the survival-driven Woolhaven expansion. Continue reading “DLC roundup: Fatal Fury – City of the Wolves S2, Dynasty Warriors: Origins & Cult of the Lamb”
VR roundup: Walkabout Mini Golf, Shop & Stuff and Trenches VR
In this VR roundup, the medium’s remarkable range is on full display, spanning chaotic management sims, meticulously crafted leisure experiences, and tightly focused psychological horror. From the relaxed yet detail-rich rhythms of mini golf on a sun-soaked island, to the slapstick pressures of running a virtual supermarket, and finally to the suffocating dread of First World War–era trenches, these three releases showcase how varied VR design philosophies can be even within relatively contained experiences. Each title leans heavily on immersion and physical interaction, but they pursue that goal in strikingly different ways, highlighting both the strengths and growing pains of contemporary VR across Meta Quest and PlayStation VR2. Continue reading “VR roundup: Walkabout Mini Golf, Shop & Stuff and Trenches VR”
Walkabout Mini Golf – Alice’s Adventures in Wonderland review (Quest)
Walkabout Mini Golf’s Alice’s Adventures in Wonderland DLC stakes a claim to be one of the more imaginative chapters in the series yet, weaving Lewis Carroll’s iconic imagery into a playable mini golf course that at times feels more like a VR diorama than a straight sequence of holes. From the outset, Mighty Coconut’s intention is clear: rather than just dress a typical Walkabout course in a familiar theme, they aimed to transport players down the proverbial rabbit hole, shrinking and growing through environments that recall Wonderland’s topsy-turvy antics while retaining the game’s core design philosophy. Continue reading “Walkabout Mini Golf – Alice’s Adventures in Wonderland review (Quest)”
Release roundup: Northgard, Dino Land, Maestro & Lonely Mountains: Snow Riders
This latest roundup brings together a strikingly varied cross-section of recent releases, spanning genres, platforms, and design philosophies, yet united by a shared tension between legacy and evolution. From the refined strategic sprawl of a long-running RTS finding new definition, to the archival resurrection of a pinball relic, alongside VR expansions and minimalist downhill journeys released for new hardware, each of these titles grapples with how much to preserve and how much to adapt. What emerges is a collection that highlights both the enduring appeal of well-established ideas and the friction that arises when they are reframed for new audiences, offering a snapshot of how modern releases continue to negotiate nostalgia, innovation, and expectation. Continue reading “Release roundup: Northgard, Dino Land, Maestro & Lonely Mountains: Snow Riders”