Granblue Fantasy: Relink – Endless Ragnarok review (PS5)

Granblue Fantasy: Relink was already one of the stronger action RPGs in recent years, combining flashy combat with an expansive endgame that rewarded players willing to master its systems. Endless Ragnarok doesn’t attempt to reinvent that formula. Instead, it builds upon it with new progression mechanics, additional story content and fresh challenges that clearly target players who were eager to spend dozens more hours in Zegagrande’s skies. It’s an expansion that knows exactly who it’s for – and that’s both its greatest strength and its biggest limitation. Continue reading “Granblue Fantasy: Relink – Endless Ragnarok review (PS5)”

Release roundup: Clarity: The Seven Demons of Vanguardia, Synth Riders – Linkin Park DLC & GigaBash – Ultraman Zero DLC

The past few weeks have delivered another varied mix of releases, with developers continuing to find interesting ways to build on established genres and franchises. This roundup covers three very different experiences: an indie action-platformer that blends exploration with classic inspirations, a music pack that injects Linkin Park’s signature sound into one of VR’s best rhythm games, and another licensed crossover for GigaBash that proves the kaiju brawler’s impressive post-launch support is far from over. Whether you’re looking for a brand-new adventure, fresh reasons to return to a favourite game or simply wondering which recent releases deserve your attention, these latest additions all bring something worthwhile to the table – even if they each come with a few caveats of their own. Continue reading “Release roundup: Clarity: The Seven Demons of Vanguardia, Synth Riders – Linkin Park DLC & GigaBash – Ultraman Zero DLC”

DLC roundup: Planet Coaster 2, Walkabout Mini Golf & Dustwind: Resistance

Downloadable content often becomes more than a handful of bonus missions or cosmetic extras, with many modern expansions introducing substantial new mechanics, fresh campaigns or entirely different ways to experience familiar games. This latest roundup showcases three very different approaches to post-launch support, from building spectacular parade processions in Planet Coaster 2 and exploring a wonderfully eccentric licensed crossover in Walkabout Mini Golf to surviving the claustrophobic horrors of a tactical prequel campaign in Dustwind: Resistance. Continue reading “DLC roundup: Planet Coaster 2, Walkabout Mini Golf & Dustwind: Resistance”

DLC roundup: Dave the Diver, Highway Police Simulator & theHunter: Call of the Wild

DLC releases often face the difficult task of expanding a familiar experience without losing sight of what made the original game work in the first place. From unexpected new adventures to focused gameplay extensions, the latest batch of expansions shows three very different approaches to adding value: MINTROCKET takes Dave the Diver into a colourful new direction with In The Jungle, Highway Police Simulator shifts gears with more intense S.W.A.T. operations, and theHunter: Call of the Wild ventures into a new environment filled with fresh challenges. Continue reading “DLC roundup: Dave the Diver, Highway Police Simulator & theHunter: Call of the Wild”

Poppy Playtime Chapter 5: Broken Things review (PS5)

Poppy Playtime Chapter 5: Broken Things arrives at an interesting point in the franchise’s evolution. What began as a relatively simple mascot-horror experiment has gradually expanded into a larger narrative about Playtime Co., its unethical experiments, and the monstrous creations left behind. This latest chapter pushes players deeper into the factory’s hidden laboratories and research facilities while finally beginning to address some of the long-running mysteries surrounding The Prototype. The result is a chapter that feels more focused on delivering answers than simply raising new questions, though it still leaves plenty unresolved by the time the credits roll. Continue reading “Poppy Playtime Chapter 5: Broken Things review (PS5)”