Blizzard Entertainment’s Diablo IV: Lord of Hatred arrives as a substantial expansion that aims to close a major narrative arc while simultaneously reworking the foundations of its endgame and character systems for longtime players. Set against the looming threat of Mephisto’s growing influence, the expansion pushes the world of Sanctuary into an even darker place, revisiting familiar themes of corruption and sacrifice while introducing a new region and additional class options. As an extension of Diablo IV’s live-service ambitions, Lord of Hatred walks a careful line between narrative payoff and systemic overhaul, with varying degrees of success depending on what players value most in the experience. Continue reading “Diablo IV: Lord of Hatred review (PS5)”
Category: addon
DLC roundup: Jotunnslayer: Hordes of Hel, Synth Riders & NBA Bounce
Downloadable content has become a steady rhythm in the modern release cycle, extending a game’s lifespan while testing how far its core design can stretch without losing identity. This latest roundup looks at three very different approaches to post-launch support – from crossover-driven spectacle and pop-infused rhythm expansions to cinematic sports tie-ins – all built on established foundations. What unites them is a shared balancing act: adding enough new ideas to justify a return visit, while staying firmly within the boundaries that made the original experience work. The results are varied, but they offer a clear snapshot of how developers are choosing to expand, refine, and occasionally play it safe with their existing formulas. Continue reading “DLC roundup: Jotunnslayer: Hordes of Hel, Synth Riders & NBA Bounce”
Starfield (+Terran Armada DLC) review (PS5)
With its long-awaited arrival on PlayStation 5, Starfield finally completes its transition from a divisive Xbox exclusive into a broader, more refined RPG experience, and in doing so, it feels closer than ever to the game Bethesda always intended it to be. Developed and published by Bethesda, this sci-fi epic now lands alongside the Terran Armada story expansion and the Free Lanes update, both of which significantly reshape the experience. The result is a package that feels more cohesive, more reactive, and – crucially – more respectful of the player’s time, even if some of its foundational design choices remain unchanged. Continue reading “Starfield (+Terran Armada DLC) review (PS5)”
Super Mario Bros. Wonder + Meetup in Bellabel Park review (Switch 2)
When Super Mario Bros. Wonder originally launched, it marked a long-overdue reinvention of Nintendo’s 2D platforming formula, breaking away from the safe familiarity of the “New” era with a bold, expressive identity. This Nintendo Switch 2 Edition, published, developed and expanded by Nintendo, revisits that already acclaimed foundation while layering in new content through the Meetup in Bellabel Park expansion. The result is a package that feels both definitive and slightly conflicted – an already excellent game enhanced in meaningful ways, yet not always expanded in ways that feel essential for returning players. Continue reading “Super Mario Bros. Wonder + Meetup in Bellabel Park review (Switch 2)”
Release roundup: Dread Delusion, Unseen Diplomacy 2 & GigaBash – Final Ascension
In recent releases developers are exploring everything from surreal open-ended RPG design to physically immersive VR concepts and focused post-launch expansions. Across platforms like PlayStation 5 and Meta Quest, these titles showcase a shared willingness to experiment – whether that’s through unconventional storytelling, inventive mechanics, or bold stylistic choices – even if that ambition doesn’t always translate into complete refinement. In this roundup, we take a closer look at Dread Delusion, Unseen Diplomacy 2, and GigaBash: Final Ascension, three very different projects that each carve out their own identity while reflecting both the strengths and growing pains of modern game development. Continue reading “Release roundup: Dread Delusion, Unseen Diplomacy 2 & GigaBash – Final Ascension”