Mortanis Prisoners review (PS5)

Mortanis Prisoners is a survival horror experience developed by Alexey Bulgakov and Vladimir Zlobin and published by Honor Games, bringing players into a bleak and controversial setting that blends historical horror with supernatural elements. Playing as Justina, a member of the Polish resistance captured during World War II, the story begins with her imprisonment in a Nazi concentration camp before taking an abrupt turn into something far more surreal. After a grim opening involving experimentation and death, the narrative shifts toward a purgatory-like nightmare where the protagonist must navigate twisted remnants of her past and fight her way toward escape. It’s an undeniably provocative premise that initially promises a psychologically heavy and atmospheric survival horror journey, though the game sometimes struggles to fully capitalize on the weight of its setup. Continue reading “Mortanis Prisoners review (PS5)”

Developer interview: Echoes of Mora (PC/VR)

In this interview, we speak with the team at Selkies Interactive about their upcoming narrative adventure Echoes of Mora. Set in a mysterious sunken village and playable both in VR and on traditional PC setups, the game follows a young girl searching for her missing brother while players interact with the past through time-spanning “Echoes.” Our conversation explores how the developers shaped the game’s unusual perspective – placing players in the role of an unseen guide communicating with Mora – while also discussing the challenges of designing meaningful VR movement, balancing scope as a debut indie project, and building an emotionally grounded story about family, folklore, and growing up. Continue reading “Developer interview: Echoes of Mora (PC/VR)”

Port roundup: Hunt the Night, Cryptical Path & Soulshard

With the steady flow of indie titles making their way to new platforms, the PlayStation 5 continues to receive a diverse mix of smaller-scale projects that might have flown under the radar during their original releases. This roundup takes a look at three such games – Hunt the Night, Cryptical Path, and Soulshard – each bringing a very different flavor of gameplay to Sony’s console. From gothic action-RPG combat to experimental roguelite design and minimalist precision platforming, these ports highlight both the creativity and the occasional rough edges that often come with ambitious indie efforts. While none of them aim for blockbuster scale, each offers its own distinct ideas and atmosphere, making them interesting additions to the PS5’s growing indie library. Continue reading “Port roundup: Hunt the Night, Cryptical Path & Soulshard”

Caput Mortum review (PS5)

Caput Mortum, developed by WildArts Games and published by Black Lantern Collective, is one of those indie horror games that almost feels more like an artistic experiment than a conventional genre entry. At heart, it’s a first-person descent into a mysterious alchemist’s tower that leans heavily on atmospheric design and retro sensibilities, evoking an eerie blend of Renaissance mysticism and medieval dread. The narrative isn’t served up in cutscenes or dramatic set pieces; instead, it unfolds through environmental storytelling and scattered journal entries that reward curiosity without ever holding your hand. Continue reading “Caput Mortum review (PS5)”

Centipede Gun review (PS5)

Centipede Gun arrives on PlayStation 5 as a compact roguelite autobattler that trades narrative depth for mechanical expression. There’s no sweeping story here, simply a premise built around the titular creature: a modular centipede armed to the teeth, designed and refined by the player to survive increasingly punishing waves of foes. That conceptual core – mixing strange appendages, weapon modules, and synergies to create chaotic death machines – feels like an invitation to toy with the system rather than follow a scripted arc. This setup won’t wow with lore, but it sets clear expectations from the outset: design, iterate, survive. Continue reading “Centipede Gun review (PS5)”