Indie roundup: Nitro City Racing, Midnight Swamp & Chicken Climber

Not every indie release arrives with grand ambitions or sprawling worlds to explore. Sometimes the appeal lies in a focused concept executed on a modest scale, whether that means weaving through dense traffic at breakneck speed, solving puzzles in a mysterious swamp, or repeatedly throwing yourself at a seemingly impossible climb. This latest batch of indie releases covers a surprisingly broad spectrum of experiences, united less by genre than by a commitment to doing one thing well. Continue reading “Indie roundup: Nitro City Racing, Midnight Swamp & Chicken Climber”

Port roundup: SUMMERHOUSE, Slots & Daggers and Codename: Black Crow

Retro throwbacks, experimental hybrids and minimalist creative sandboxes continue to pop up within the indie scene, but bringing those experiences to consoles isn’t always a straightforward transition. This latest batch of PS5 ports ranges from the quiet, meditative building of SUMMERHOUSE to the compulsive slot-machine chaos of Slots & Daggers and the deliberately punishing retro-action philosophy behind Codename: Black Crow. What connects them isn’t genre or tone so much as a shared commitment to very specific creative visions, even when those ideas occasionally clash with the expectations of modern console audiences. Continue reading “Port roundup: SUMMERHOUSE, Slots & Daggers and Codename: Black Crow”

Indie roundup: Whirlight – No Time To Trip, Middle Evil: The Priest & Little Things

Indie gaming continues to thrive on personality and experimentation, and this latest batch of releases highlights that. From time-traveling point-and-click comedy in Whirlight – No Time To Trip to the strange candlelit horror of Middle Evil: The Priest and the minimalist platforming challenge offered by Little Things, these are games that lean heavily into distinct identities rather than blockbuster spectacle. None of them are without rough edges, but each project finds its own way to stand out through atmosphere, mechanics or sheer creative eccentricity. Whether revisiting the spirit of classic adventure games, experimenting with unusual horror concepts or refining precision platforming fundamentals, these titles serve as another reminder that the indie scene remains one of the most unpredictable and interesting corners of modern gaming. Continue reading “Indie roundup: Whirlight – No Time To Trip, Middle Evil: The Priest & Little Things”

Indie roundup: Survivor Mercs, RoadOut & No Stone Unturned

Few corners of the indie scene feel quite as creatively unpredictable as the current wave of mid-budget experimental projects, where smaller studios are increasingly blending genres, tones and gameplay systems in ways larger publishers rarely attempt. That ambition is on full display across Survivor Mercs, RoadOut and No Stone Unturned – three wildly different games that all embrace mechanical experimentation over safe familiarity. Whether it’s Wolpertinger Games transforming the survivors-like formula into a tactical extraction shooter, Rastrolabs Game Studio mashing together arcade racing and Zelda-inspired dungeon crawling, or Wise Monkey Entertainment delivering an absurdist detective adventure filled with mini-games and fourth-wall-breaking humour, each project feels driven more by enthusiasm and personality than strict convention. Not every idea lands perfectly, and all three games carry their share of rough edges, but together they highlight exactly why the indie space remains such a fascinating place to explore. Continue reading “Indie roundup: Survivor Mercs, RoadOut & No Stone Unturned”

Port roundup: Drop Duchy, Söldner-X 2: Final Prototype, Floor 9 & Tiny Lands 2

There’s always something fascinating about seeing niche indie concepts and genre favorites finding new life on modern platforms, and this latest wave of ports highlights just how diverse that landscape has become. From the inventive puzzle-strategy hybrid design of Drop Duchy to the arcade intensity of Söldner-X 2: Final Prototype Definitive Edition, these releases cover a surprisingly broad spectrum of experiences despite all arriving through the same pipeline of platform migration. Elsewhere, atmospheric anomaly hunting in Floor 9 and the calming observational puzzles of Tiny Lands 2 show how smaller-scale games continue carving out dedicated audiences through focused concepts rather than sheer spectacle. Some of these ports arrive with rough edges intact, while others benefit greatly from their transition to new hardware. Continue reading “Port roundup: Drop Duchy, Söldner-X 2: Final Prototype, Floor 9 & Tiny Lands 2”