Port roundup: 3D Don’t Die Mr. Robot, S. Prysm Destroyer, Hyper Mirror Run & Accolade Sports Collection

We’re reviewing four recent ports today, spanning over three decades of gaming history. Here are 3D Don’t Die Mr. Robot, S. Prysm Destroyer, Hyper Mirror Run and the Accolade Sports Collection. Continue reading “Port roundup: 3D Don’t Die Mr. Robot, S. Prysm Destroyer, Hyper Mirror Run & Accolade Sports Collection”

Footgun: Underground review (Switch)

Footgun: Underground has made its way to the Nintendo Switch about a year after its PC launch, offering players a distinctive blend of roguelike elements and soccer-inspired mechanics. Developed by Turtle Knight Games and published by CobraTekku Games, this title challenges players to navigate a post-apocalyptic underground world using a cybernetic leg and a deadly ball as their primary weapon. Continue reading “Footgun: Underground review (Switch)”

Indie roundup: Justice Ninja Casey, O.W.L. Projekt 2 & Lulu’s Temple

The retro vibe is strong in today’s roundup of new releases, checking out Justice Ninja Casey, O.W.L. Projekt 2 and Lulu’s Temple – which all saw console releases very recently. Continue reading “Indie roundup: Justice Ninja Casey, O.W.L. Projekt 2 & Lulu’s Temple”

VR roundup: Walkabout Mini Golf: Mount Olympus, Basketball & Virtual Kingdoms

With a new Walkabout Mini Golf course as well as Basketball and Virtual Kingdoms, we’re checking out a trio of new releases for the Meta Quest. Continue reading “VR roundup: Walkabout Mini Golf: Mount Olympus, Basketball & Virtual Kingdoms”

Developer interview: Wartorn

Stray Kite Studios is gearing up to launch Wartorn into Early Access, bringing players a unique blend of squad-based strategy and roguelite mechanics. Set in the Isles of Talaur, the game follows sisters Yara and Elani as they fight to survive and rebuild their lost home. With an elemental combat system that encourages creative, emergent strategies and a dynamic narrative that evolves with each run, Wartorn promises a fresh take on the genre. In this interview, Paul Hellquist, Chief Creative Officer and Co-Founder of Stray Kite Studios, shares insights on the studio’s approach to game design, the challenges of integrating storytelling into a roguelite, and how player feedback will shape Wartorn during Early Access. Continue reading “Developer interview: Wartorn”