G.I. Joe: Wrath of Cobra review (PS5)

Bringing the nostalgia of the 1980s cartoons into the modern era, G.I. Joe: Wrath of Cobra attempts to recapture the magic of classic side-scrolling beat ‘em ups with a healthy dose of fan service. Developed by Maple Powered Games and published by indie.io, the game leans heavily into the early history of the iconic franchise, offering a blend of retro action and modern polish. But while it shines in its reverence for the source material, it struggles a bit to stand out in a genre filled with both retro classics and contemporary hits. It’s now out on consoles, where we reviewed the PS5 version. Continue reading “G.I. Joe: Wrath of Cobra review (PS5)”

Port roundup: Aero The Acro-Bat: Rascal Rival Revenge, Back Then & Broken Sword – Shadow of the Templars: Reforged

We’re looking at Aero The Acro-Bat: Rascal Rival Revenge, Back Then and the Switch version of Broken Sword – Shadow of the Templars: Reforged in our latest roundup of games that have recently been ported over to new systems. Check out our reviews of these three titles below. Continue reading “Port roundup: Aero The Acro-Bat: Rascal Rival Revenge, Back Then & Broken Sword – Shadow of the Templars: Reforged”

Indie roundup: Slime 3K: Rise Against Despot, Skater’s Solstice & Backrooms: Partygoers

We’re in the season of big holiday releases, but that doesn’t mean we stop checking out the smaller productions. In today’s indie roundup we take a look at Slime 3K: Rise Against Despot, Skater’s Solstice and Backrooms: Partygoers. Continue reading “Indie roundup: Slime 3K: Rise Against Despot, Skater’s Solstice & Backrooms: Partygoers”

Port roundup: Super XYX, Self-Delusion & Don’t Let Him In

In today’s roundup of recent ports, we check out a trio of indie titles. Super XYX, Self-Delusion and Don’t Let Him In all got their start on Steam for PCs, but were recently ported over to consoles. Time for a closer look. Continue reading “Port roundup: Super XYX, Self-Delusion & Don’t Let Him In”

Developer interview: Forgotten Fragments

Following an impressive hands-on demo with the team behind Forgotten Fragments at Gamescom 2024, we knew we had to dive deeper into the creative process behind this upcoming indie title by Binary Phoenix. The game, which features two distinct campaigns designed for solo and co-op play, caught our attention with its unique approach to gameplay and intricate level designs. We wanted to understand the motivations, challenges, and inspirations that fueled the development of Forgotten Fragments, so we reached out to the developers to discuss everything from balancing its 120+ levels to creating visually distinct worlds and adapting the game based on player feedback. Here’s what they had to share. Continue reading “Developer interview: Forgotten Fragments”