IDEA review (Switch)

TLR Games’ IDEA is a puzzle game based on a short film by Finnish director Olli Huttunen – and at first glance it seems like an unlikely (but therefore highly original) candidate for a videogame adaptation. The game’s unique proposition is to transport your thoughts through beautiful aerial photos and videos of a city in Finland, represented by a lamp, through 114 areas in search of seven possible endings. The scenes consist of urban and rural zones interconnected by roads and sidewalks, where you need to guide your lamp to reach your goals before the time runs out. Continue reading “IDEA review (Switch)”

Port roundup: The Last of Us – Part 1, Dashing Orange, The Guise & RunBean Galactic

With The Last of Us – Part 1, Dashing Orange, The Guise and RunBean Galactic, we’re covering four recent video game ports that range from a 15 hour epic adventure to a game where each run will probably last you about a minute. From AAA to indie, here’s a quartet of new ports. Continue reading “Port roundup: The Last of Us – Part 1, Dashing Orange, The Guise & RunBean Galactic”

Mayhem in Single Valley review (PS5)

Mayhem in Single Valley is a delightful action-adventure game developed by Fluxscopic and published by tinyBuild. The game has a unique blend of humor, puzzle-solving, and action, making it an engaging and memorable experience. The game is available on PlayStation 5 as well as most other major platforms now that that 2021 PC original has been ported over to consoles, and we enjoyed our time with it – here’s our review. Continue reading “Mayhem in Single Valley review (PS5)”

Developer interview: Touch Type Tale

Hot on the heels of Company of Heroes 3, which looks amazing and feels great to play at times but doesn’t innovate the RTS genre all that much, comes one of the most original takes on real time strategy in a while. Touch Type Tale, a blend of real time strategy, typing based gameplay and the voiceover talents of acclaimed actor Jim Broadbent – we talked to the studio behind it to find out more. Continue reading “Developer interview: Touch Type Tale”