The Star Wars: Grand Collection, released by Aspyr Media to coincide with this year’s May the 4th celebration, offers PlayStation 5 players a curated selection of six classic titles from the galaxy far, far away. While the bundle taps into nostalgia, its value proposition is nuanced, especially when compared to offerings on other platforms. Continue reading “Star Wars: Grand Collection review (PS5)”
Category: New
Beatable review (Quest)
Beatable, developed by XR Games for the Meta Quest platform, steps into a familiar-seeming but relatively unexplored niche: rhythm games built entirely around hand-tracking and mixed reality. There’s no need for controllers here – players use just their hands to tap, clap, and snap to the beat, turning any tabletop into a musical playground. The concept is immediately compelling, especially in how it embraces accessibility, stripping away traditional barriers to entry. At a glance, it may appear like just another rhythm game, but the moment you place your hands down and start interacting with the beat in real space, it becomes clear that the premise is more unique than it seems at first. Continue reading “Beatable review (Quest)”
VR roundup: Umami Grove, Wall Town Wonders & Walkabout Mini Golf: Raptor Cliff’s
Time for another VR roundup! Today, we’re checking out Umami Grove, the new PSVR2 port of Wall Town Wonders and the latest course for Walkabout Mini Golf: Raptor Cliff’s. Continue reading “VR roundup: Umami Grove, Wall Town Wonders & Walkabout Mini Golf: Raptor Cliff’s”
Post Trauma review (PS5)
Over two years ago, we had the opportunity to meet with the passionate developers at Red Soul Games. Their dedication to crafting a modern homage to classic survival horror left a lasting impression, and we’ve been eagerly anticipating the release of Post Trauma ever since. Now, with the PlayStation 5 version in hand, it’s time to see how their vision has materialized. Continue reading “Post Trauma review (PS5)”
KIBORG review (PS5)
Set on a prison planet where death is described as just a temporary setback, KIBORG delivers a raw and chaotic mix of brawler-style action and roguelike structure. The game throws you into the shoes of a heavily augmented inmate fighting for freedom through waves of cybernetic enemies, promising a visceral combat loop paired with deep build variety. Developed and published by Sobaka Studio, it’s an ambitious take on the genre blend that works more often than not, but also comes with some noticeable bumps along the way. Continue reading “KIBORG review (PS5)”