She’s Leaving review (PS5)

Blue Hat Studio’s She’s Leaving arrives on PlayStation 5 as an intimate, mid-budget horror title that’s as much about creeping dread and meticulous observation as it is about fleeing the shadows. From the outset, the game’s premise – placing players in the shoes of Charles Dalton, a forensic analyst chasing clues through the mist-shrouded House Haywood – promises something distinct: a horror experience grounded less in combat and more in investigation and unease. That ambition largely succeeds in giving the game a voice of its own, though the execution oscillates between thoughtful and undercooked in equal measure. Continue reading “She’s Leaving review (PS5)”

Star Ores Inc. review (PS5)

From the moment you jettison into Star Ores Inc. aboard its quiet, abandoned space station, it’s clear that BlackBeak Games and publisher Three River Games are steering you toward a particular rhythm: slow, deliberate, and methodical. This isn’t the kind of high-octane sci-fi adventure that slams you out of hyperspace with flashing lights. Instead, it invites you to carve your own path by turning an interstellar derelict into a well-oiled mining empire – a premise that taps into that niche craving for simulation and resource management, where patience is as integral to the experience as any laser drill. Continue reading “Star Ores Inc. review (PS5)”

ROUTINE review (Xbox)

Stepping into ROUTINE feels less like launching a blockbuster survival horror, and more like unsealing a time capsule buried deep on the lunar surface – it’s a bit dusty, unsettling, and entirely bereft of comfort. From the opening moments, the game draws you into its retro-futuristic nightmare with such conviction that you almost hear the flick of a VHS tape. The decrepit lunar base, with its scratched metal bulkheads, bulky CRTs, and cold corridors bathed in sickly fluorescent light, isn’t just a backdrop – it’s almost like it’s the main character. Developers Lunar Software and publisher Raw Fury have embraced minimalism: no glowy objective markers, no intrusive HUD, no hand-holding. You navigate, you observe, you survive – and in that discipline and sense of immersion, ROUTINE finds its grim power. Continue reading “ROUTINE review (Xbox)”

DLC roundup: Elden Ring Nightreign, Dungeons 4, Frostpunk 2 & theHunter: Call of the Wild

Across genres and platforms, this latest wave of DLC releases shows developers stretching their existing worlds in markedly different directions – some chasing high-stakes challenge, others leaning into narrative experimentation, mechanical variety, or pure environmental immersion. From the shadow-drenched labyrinths of Elden Ring Nightreign’s first major expansion to the tongue-in-cheek chaos of Dungeons 4’s newest campaign, the ideological city-building of Frostpunk 2, and the windswept realism of a fresh hunting reserve in Call of the Wild, each add-on tries to carve out its own identity while extending the appeal of its parent game. Continue reading “DLC roundup: Elden Ring Nightreign, Dungeons 4, Frostpunk 2 & theHunter: Call of the Wild”

Milano’s Odd Job Collection review

There’s something quietly delightful about revisiting a strange, long-forgotten gem – and Milano’s Odd Job Collection feels exactly like that: a little oddball secret finally emerging from obscurity. The game casts you as 11-year-old Milano, stranded alone for the summer in her uncle’s empty house, and tasks you with transforming her lonely 40-day stay into something meaningful: part-time jobs, chores, decorating the house, caring for a cat and even milking flying cows. That premise alone could’ve veered into melancholy or overly whimsical, but the new version we’ve been playing lands squarely in the former’s cozy, slice-of-life territory: innocent, absurd, silly, but always endearingly earnest. Continue reading “Milano’s Odd Job Collection review”