CAPCOM has been steadily redefining what survival horror can look like over the last decade, alternating between ambitious remakes and new chapters in the Resident Evil saga. With Resident Evil Requiem, the series’ ninth mainline entry, the publisher is aiming to combine classic survival horror with modern presentation and new narrative directions. We went hands-on with the game at Gamescom to see whether this latest outing is shaping up to be another high point for the franchise. Continue reading “Resident Evil Requiem preview (Gamescom)”
Category: New
Release roundup: Trasmoz Legends, X4: Envoy Pack, Neyyah & DETECTIVE: Crime Scene
Recent weeks have seen a diverse mix of releases that each tap into very different corners of gaming history and design. From Trasmoz Legends’ authentic throwback to the arcade halls of the 1980s, to Neyyah’s modern revival of Myst-style adventures, there’s no shortage of nostalgia at play this month. On the other end of the spectrum, X4: Envoy Pack expands a sprawling space sim with stealth-driven mechanics, while DETECTIVE – Crime Scene offers a stripped-down take on classic whodunit mysteries. Together, they showcase how developers continue to reinterpret old genres and experiment with new angles, whether through retro aesthetics, puzzle-driven storytelling, or focused expansions that enrich long-running experiences. Continue reading “Release roundup: Trasmoz Legends, X4: Envoy Pack, Neyyah & DETECTIVE: Crime Scene”
Project Motor Racing preview (Gamescom)
Straight4 Studios, the team once behind Project CARS, has returned to the racing scene with Project Motor Racing, this time under the publishing wing of Giants Software. Where their previous projects often straddled the line between accessibility and hardcore simulation, this new title seems fully committed to delivering an authentic motorsport experience. We had the chance to check out the game at Gamescom and came away with a better understanding of its ambitions – and some early impressions about how it might fare with both sim enthusiasts and casual players. Continue reading “Project Motor Racing preview (Gamescom)”
Rise of Industry 2 review (PS5)
Rise of Industry 2 arrives on PlayStation 5 as a sprawling, unapologetically detailed industrial simulation – the kind of game that asks you to love spreadsheets, planning grids and logistics for the fun of it. It launched on PC in June and has now made the jump to consoles, bringing its dense systems and 1980s USA setting with it. If you enjoyed painstaking optimisation in other tycoon titles, you’ll recognise the appeal immediately: map out factories, route trucks, balance utilities, and haggle for contracts until the numbers sing. That said, its PC-to-console transition doesn’t magically remove the game’s biggest hurdle – the complexity and steep learning curve that define the experience. Continue reading “Rise of Industry 2 review (PS5)”
Void Crew review (PS5)
On PlayStation 5, Void Crew continues the recent trend of chaotic co-op adventures where communication and improvisation matter just as much as reflexes. Developed by Hutlihut Games and published by Focus Entertainment, it thrusts up to six players into deep space missions where malfunctioning systems, unpredictable threats, and the mistakes of your own crewmates are as dangerous as enemy fire. The premise of fighting back against the mysterious Hollow is little more than a backdrop, but the moment-to-moment teamwork is where the real narrative emerges. Continue reading “Void Crew review (PS5)”