From the opening, Bloodlines 2 places the player in the role of an elder vampire awakening in a restless modern-night version of Seattle, accompanied by the voice of a detective vampiric entity in their mind. The setup promises a neo-noir murder mystery entwined with vampire politics, a premise rooted in the lore of the World of Darkness. That foundation is one of the game’s most compelling features: it crafts an atmosphere rich in gothic detail and intrigue, paired with an engaging story that offers freedom of choice but doesn’t lean as deep into RPG mechanics as the first game did. Continue reading “Vampire: The Masquerade – Bloodlines 2 review (PS5)”
Category: Games
Indie roundup: Bloodgrounds, Shroomtopia & Science Skaters
Indie studios continue to blur genre lines and surprise with distinctive ideas, as seen in this latest trio of releases and previews. Bloodgrounds offers a visceral twist on tactical combat, combining the grit of gladiatorial arenas with the structure of a city management sim where every fighter’s life carries weight. Shroomtopia takes a gentler route, inviting players to restore balance to a colorful world through hex-based puzzles and creative level-building tools. Meanwhile, Science Skaters turns the human body into a vibrant playground, blending platforming action with accessible science-themed puzzles in classic Didactoons fashion. Together, they showcase how smaller teams continue to push creativity across genres – from strategic brutality to calming logic play and even edutainment adventure. Continue reading “Indie roundup: Bloodgrounds, Shroomtopia & Science Skaters”
House of Golf VR review (Quest)
Starlight Games’ House of Golf VR takes the familiar idea of mini-golf and injects it with a clever twist, using the Meta Quest’s mixed reality tools to turn any space into a playable putting course. On paper it sounds like a gimmick, but once you start placing ramps around your living room or watching your ball roll across the boundary between digital and real-world surfaces, the appeal becomes clear. The result is a lighthearted, creative spin on VR golf that trades simulation realism for accessibility and invention. Continue reading “House of Golf VR review (Quest)”
Syberia – Remastered review (PS5)
The journey of Kate Walker begins once more in this polished revival of a 2002 PC classic, and from the first moments it feels intimately familiar yet freshly realised. The narrative thrust remains the same: a New York lawyer sent to the French Alps to oversee a factory sale who ends up swept into a strange odyssey across snow-covered landscapes in the company of automaton Oscar and inventor Hans Voralberg. That core story retains its emotional weight – Kate’s sense of displacement, wonder and gradual transformation are still convincingly presented. We played it on a PlayStation 5. Continue reading “Syberia – Remastered review (PS5)”
Satisfactory review (PS5)
Satisfactory – developed and published by Coffee Stain Studios (via Coffee Stain Publishing) – leaps from PC sandbox success onto the PlayStation 5, bringing its ambitious factory-building world into living rooms and onto the DualSense. In this console version, the core loop remains unchanged: you’re dropped onto an alien planet, tasked with building factories, automating infrastructure, and exploring as your production empire expands. Yet the translation into a console environment introduces both welcome refinements and subtle compromises. Continue reading “Satisfactory review (PS5)”