Some of our favorite films feature bomb defusal as a key plot driver, and Shockwave: Land of the Blind is looking to deliver similar thrills in an upcoming video game that combined sim-like bomb mechanics with stealth gameplay. We talked to game director Jamal Bnayat of Bnayat Games to find out more. Continue reading “Developer interview: Shockwave: Land of the Blind”
Category: Interviews
Developer interview: EscapeWelt
During the pandemic, we’ve seen a lot of examples of the escape room industry moving towards some very creative takes on the formula to account for the new times we live in. One of the success stories in this area has been Leipzig-based EscapeWelt, who have enjoyed a lot of success with escape rooms they’ve shrunken down to a portable size that you can play from the comfort of your own home. They’re about to release Force of Elements, so we decided to talk with CEO Egor Volvitch to learn more about the company and what to expect. Here’s our interview. Continue reading “Developer interview: EscapeWelt”
Developer interview & impressions: Planet Zoo – Conservation Pack
We’ve been enjoying Planet Zoo and sharing our thoughts on it ever since its initial release in 2019, so we’re thrilled to be able to share a very special early look at its latest expansion with you. Join us as we explore the conversation pack and have a chat with two of the developers behind the game – game designer Kilian Schmitt art director Marc Cox. Continue reading “Developer interview & impressions: Planet Zoo – Conservation Pack”
Developer interview: Sokobos
Steam continues to be a wonderful platform for small indie productions in specific niche genres, like Sokoban puzzles. The latest example we noticed is Sokobos, which merges familiar gameplay some new ideas and a hint of Greek mythology through its narrative. We reached out to developer Martin Firbacher to find out more. Continue reading “Developer interview: Sokobos”
Developer interview: Walkabout Mini Golf meets Myst
It’s always interesting when true classic of videogaming return in some form or another – and the recent announcement that Myst was going to be reimagined as part of the popular VR Mini Golf game Walkabout Mini Golf certainly fit that description. We got in touch with Lucas Martell (Executive Producer and creator of Walkabout Mini Golf) and Hannah Gamiel (Development Director at Myst developer and publisher Cyan, Inc.) to find out more. Continue reading “Developer interview: Walkabout Mini Golf meets Myst”