Developer interview: Jitsu Squad

When we met with ININ Games during Gamescom back in August, one of the standout titles we got to go hands on with was Jitsu Squad, a tag team beat ’em up inspired by the likes of Marvel vs Capcom with cartoon-style visuals. We wanted to know more, so we got in touch with Dave Baljon and Sebastien Romero, two of the driving forces behind the game. Dave was responsible for the original concept as well as its characters and storyline, while Sebastien focuses on music and animation. Continue reading “Developer interview: Jitsu Squad”

Developer interview: Shockwave: Land of the Blind

Some of our favorite films feature bomb defusal as a key plot driver, and Shockwave: Land of the Blind is looking to deliver similar thrills in an upcoming video game that combined sim-like bomb mechanics with stealth gameplay. We talked to game director Jamal Bnayat of Bnayat Games to find out more. Continue reading “Developer interview: Shockwave: Land of the Blind”

Developer interview: EscapeWelt

During the pandemic, we’ve seen a lot of examples of the escape room industry moving towards some very creative takes on the formula to account for the new times we live in. One of the success stories in this area has been Leipzig-based EscapeWelt, who have enjoyed a lot of success with escape rooms they’ve shrunken down to a portable size that you can play from the comfort of your own home. They’re about to release Force of Elements, so we decided to talk with CEO Egor Volvitch to learn more about the company and what to expect. Here’s our interview. Continue reading “Developer interview: EscapeWelt”

Developer interview & impressions: Planet Zoo – Conservation Pack

We’ve been enjoying Planet Zoo and sharing our thoughts on it ever since its initial release in 2019, so we’re thrilled to be able to share a very special early look at its latest expansion with you. Join us as we explore the conversation pack and have a chat with two of the developers behind the game – game designer Kilian Schmitt art director Marc Cox. Continue reading “Developer interview & impressions: Planet Zoo – Conservation Pack”