Developer interview: The Gallery

If you enjoy live action video games like we do, then you’ll be excited to know that director Paul Raschid is about to return with The Gallery, a brand new blend of hostage thriller and social drama that takes place in 1981 and 2021 starring the likes of George Blagden (Versailles and Vikings); Anna Popplewell (The Chronicles of Narnia) and Rebecca Root (The Queen’s Gambit). It’s set for an April launch on PC, Nintendo Switch, Xbox and PlayStation, and will also see a release on OS and Android. We caught up with Paul, who previously directed Five Dates and the Complex, to find out more. Continue reading “Developer interview: The Gallery”

Developer interview: Wanderer (VR)

The release of PSVR 2 is still quite a while away, but there are plenty of exciting VR titles scheduled for release before then. One that’s coming out soon is Wanderer, a multiplatform time travel adventure that’s coming to both PSVR and PC-based headsets. We spoke to Sam Ramlu, who shared some of her insights on the game’s development ahead of the release – later this month. Continue reading “Developer interview: Wanderer (VR)”

Developer interview: Kainga: Seeds of Civilization

Steam continues to be a wonderful breeding ground for coding talent, and every now and then a project really catches our eye. One example of that is Kainga: Seeds of Civilization, which is being developed by solo dev Erik Rempen and offers a unique take on the village builder genre. We got in touch with Erik to find out more – here’s our interview with Erik, whose game is being published by Green Man Gaming. Continue reading “Developer interview: Kainga: Seeds of Civilization”

Developer interview: Gamedust / Yupitergrad

Those of you who regularly follow us know how much we enjoy the growth of VR as a medium for games. One of the pleasant VR surprises this past year was Yupitergrad by Gamedust, so when we got the chance to chat with Jakub Matuszczak, the COO of Gamedust and exchange some thoughts on the state and future of VR, we seized the opportunity. Here’s what we learned. Continue reading “Developer interview: Gamedust / Yupitergrad”