The recent Steam Next Festival allowed gamers to get to know and try out a lot of upcoming games. One of them was The Legend of Tianding from developer CGCG, which is being released through Neon Doctrine later this year. As a sidescrolling action adventure with roots in history and folk tales, it certainly stood out to us and we couldn’t wait to find out more. We reached out to the developers at CGCG and here’s what we learned. Continue reading “Developer interview: The Legend of Tianding”
Category: Interviews
Developer interview: OlliOlli World
Releasing for all major platforms when it’s done, OlliOlli World is Roll7’s return to their acclaimed skateboarding series. It’ll be published under the Private Division label and we got in touch with creative director John Ribbins to find out more about what to expect. Read the full interview below. Continue reading “Developer interview: OlliOlli World”
Developer interview: Dark Moonlight
After wrapping up Resident Evil Village, we’re already looking forward to our next horror experience. Dark Moonlight is currently being developed by Silent Bear Studio and will be published by Black Rose Projects, and it’s a survival horror that features a protagonist with mental health issues whose treatment is the start of a descent into a horrifying new reality. We got in touch with Grzegorz Misztal, the team lead for Black Rose Projects who is working on the game – here’s what we found out. Continue reading “Developer interview: Dark Moonlight”
Developer interview: Radio Viscera
If you’re a fan of the indie scene you might remember the rather unique Small Radios Big Televisions coming out a few years ago. Its creator Owen Deery is about to launch his next game Radio Viscera with Alliance Games, and we got in touch with Owen as well as Nathan Gelman (from Alliance) about what we can expect. What we’ve seen so far looks absolutely great – check out the trailer at the bottom to see what we mean.
Continue reading “Developer interview: Radio Viscera”
A Gamescom 2021 preview with Indie Arena Booth
2021 is the second year in a row where most major trade shows have been canceled, at least in their physical form. While Gamescom 2021 was originally going ahead with a hybrid format, they’ve recently announced they’re scrapping the physical portion of this year’s event. Covid-wise things might be looking better at the end of August, but with so much uncertainty and the long preparation that exhibitors have before these shows, it seems like a sensible decision. But with a digital-only show to look forward to, what can we expect? We got in touch with Valentina Birke from Super Crowd, project manager for the Indie Arena Booth – which won the 2019 Gamescom ‘booth of the year’ award and pioneered a digital platform for the 2020 edition. What followed were some unique insights into the birth and future of their digital indie game platform. Continue reading “A Gamescom 2021 preview with Indie Arena Booth”