We’re spending a lot of time focusing on the PlayStation Vita this week, with reviews of the very last (digital) games for the platform as well as chats with some developers. Today’s interview is with Benjamin Kapferer, lead developer for Gumbo Machine, which brought two games to the Vita in 2021 with Battle Rockets and Ultra Mission. Continue reading “Developer interview: Gumbo Machine (Vita)”
Category: Interviews
Developer interview: YUKI
We all fondly remember ARVORE’s groundbreaking Pixel Ripped VR games, but now they’re back with YUKI, a brand new VR title that blends bullet hell and roguelike mechanics. We got in touch with KAKO, a production designer and creative director at ARVORE, to learn more. KAKO (www.kakofonia.com) is an award-winning illustrator and graphic designer based in Sao Paulo, Brazil. Continue reading “Developer interview: YUKI”
Developer interview: The Protagonist: EX-1
The Protagonist: EX-1 is an upcoming sci-fi RPG with turn-based combat where first contact with an alien race goes a little less well than hoped. It’s currently in Early Access on Steam, and we got in touch with the developers at 3Mind Games to learn more. Continue reading “Developer interview: The Protagonist: EX-1”
Developer interview: The Legend of Tianding
The recent Steam Next Festival allowed gamers to get to know and try out a lot of upcoming games. One of them was The Legend of Tianding from developer CGCG, which is being released through Neon Doctrine later this year. As a sidescrolling action adventure with roots in history and folk tales, it certainly stood out to us and we couldn’t wait to find out more. We reached out to the developers at CGCG and here’s what we learned. Continue reading “Developer interview: The Legend of Tianding”
Developer interview: OlliOlli World
Releasing for all major platforms when it’s done, OlliOlli World is Roll7’s return to their acclaimed skateboarding series. It’ll be published under the Private Division label and we got in touch with creative director John Ribbins to find out more about what to expect. Read the full interview below. Continue reading “Developer interview: OlliOlli World”