We stepped into Dora: Rainforest Rescue expecting a tidy, comforting adventure for very young players, and for the most part that’s exactly what Artax Games and Outright Games deliver. The plot is pleasantly simple – Swiper and a misfired Super-Duper Duplicator have scattered magical leaves and sprouted mischievous clones – and the story’s lightness is a feature, not a flaw: it keeps goals clear and gives children an immediate reason to explore without any real peril or distress. Parents will recognise the gentle callbacks to the show while newcomers can jump straight into the world without prior knowledge. At times the narrative feels a touch formulaic and underwhelming for grown-up tastes, but the charm lands with the intended audience, who will laugh at Swiper’s antics and enjoy the silly encounters with the Grumpy Old Troll. Continue reading “Dora: Rainforest Rescue review and interview”
Category: Interviews
Developer interview: The Elf on the Shelf: Christmas Heroes
With the summer ending and the holiday season fast approaching, The Elf on the Shelf: Christmas Heroes is set to bring one of the most beloved family traditions to PCs and consoles for the very first time. Launching on October 17th, the game combines platforming, puzzles, and festive mini-games in a world filled with Christmas spirit. To learn more about the challenges and joys of adapting such a cozy tradition into an interactive adventure, we spoke with Chris Rose, Production Director at Outright Games. Continue reading “Developer interview: The Elf on the Shelf: Christmas Heroes”
Developer interview: Alpha Response
From the mind of Gooseman – the legendary creator of Counter-Strike – comes Alpha Response, a high-intensity singleplayer/co-op tactical shooter now in Early Access on Steam. Trading competitive PvP for dynamic, mission-driven action, the game puts players in the boots of elite police units facing everything from hostage rescues to helicopter assaults. Designed to be fully playable solo or with friends, Alpha Response emphasizes tactical decision-making and adaptability, whether you’re coordinating with a squad or leading AI teammates through unpredictable scenarios. We sat down with Gooseman to discuss why he moved away from PvP, the challenges of large-scale non-linear mission design, and what ambitious features are still to come before the game’s full release. Continue reading “Developer interview: Alpha Response”
Developer interview: Stormgate
When a group of veteran developers from Blizzard Entertainment set out to create a new real-time strategy experience, the expectations were bound to be sky-high. With credits that include StarCraft II and Warcraft III, Tim Morten and the team at Frost Giant Studios have a formidable pedigree – and now, with Stormgate, they’re aiming to both honor and evolve the legacy of the genre they helped define and shape. Blending sci-fi and fantasy elements in a post-apocalyptic setting, Stormgate strives to modernize the classic RTS formula while remaining accessible to a new generation of players.
With Early Access now underway and major features like 3v3 “Team Mayhem” on the horizon, we had the opportunity to speak with Tim Morten about the game’s creative direction, the challenges of launching as an indie team, and how community feedback is actively shaping development. From narrative inspirations to UI design and genre ambitions, here’s what he had to share. Continue reading “Developer interview: Stormgate”
Developer interview: Boulder Dash 40th Anniversary
As one of the most enduring titles in video game history, Boulder Dash continues to inspire and entertain players across generations. Originally created in 1984 by Peter Liepa and Chris Gray, the game fused action and puzzle elements in a way that was ahead of its time. Now, with Boulder Dash 40th Anniversary launching on July 24, BBG Entertainment is bringing the beloved classic back with enhanced visuals, a faithful recreation of the original game engine, over 180 new levels, and even music by legendary composer Chris Huelsbeck, known for classics like Turrican and The Great Giana Sisters. We spoke with BBG CEO Stephan Berendsen and Chris Huelsbeck to learn more about the history, legacy, and modern rebirth of this iconic game. Continue reading “Developer interview: Boulder Dash 40th Anniversary”