When you hear the name “Dr. Kucho!”, your mind will probably wander towards chart-topping hits like “Can’t Stop Playing” and “Lies To Yourself”, which lit up dancefloors about fifteen years ago. Dr. Kucho! has undergone a remarkable career change though, as for the past few years he’s been developing video games, returning to a long-lost passion of his. His latest game, Moons of Darsalon, was just released on Steam – we’ll have a full review soon, but we also caught up with the man himself to find out more. Here’s our interview with the dance music legend turned videogame developer. Continue reading “Developer interview: Dr. Kucho! on Moons of Darsalon”
Category: Interviews
Developer interview: Peppa Pig: World Adventures
With Peppa Pig: World Adventures, Outright Games recently launched their second Peppa Pig title. After our review, we also had the chance to talk to the development team at Petoons Studio about their work on the franchise and how they approached World Adventures – here’s what we found out. Continue reading “Developer interview: Peppa Pig: World Adventures”
Developer interview: Touch Type Tale
Hot on the heels of Company of Heroes 3, which looks amazing and feels great to play at times but doesn’t innovate the RTS genre all that much, comes one of the most original takes on real time strategy in a while. Touch Type Tale, a blend of real time strategy, typing based gameplay and the voiceover talents of acclaimed actor Jim Broadbent – we talked to the studio behind it to find out more. Continue reading “Developer interview: Touch Type Tale”
Developer interview: Deliver Us Mars
Developer KeokeN Interactive just launched Deliver Us Mars together with Frontier Foundry, which we reviewed on the PlayStation 5. We also got in touch with Koen Deetman, Game Director for Deliver Us Mars at KeokeN. We looked back at the development of the game, and how the team have experienced the launch window. Continue reading “Developer interview: Deliver Us Mars”
Developer interview: SCARS: The Game of Imperfections
We always get intrigued when games start to cross traditional boundaries. Sometimes that leads to a hybrid of genres in a videogame, and at other times it’s an instance of an IP jumping across to a different format. We recently learned about SCARS, a card-based game that’s quite unlike other card games in that it serves mostly as a conversation starter. All the cards include questions that let players discuss things that are personal to them – many of them body-centered, like the story behind a scar you have.
We’ve already played a few rounds, and it’s a game that’s great at bringing out little-known facts even from those closest and dearest to you – ultimately letting friends grow closer and reach a better understanding of one another. It’s not going to be a typical game night, but playing SCARS can become both a meaningful and memorable experience. We talked to Erin Montgomery, one of the creators of the game at Bonfire Social, to find out more. The game is currently on Kickstarter and with almost a month to go it’s already fully funded! Read on to find out more. Continue reading “Developer interview: SCARS: The Game of Imperfections”